Aggregated Properties
- The Japanese name of this weapon is クラムホルン.
- Originally appeared in Phantasy Star Zero.
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=65535 | |sound effect id=65535 | ||
|nv=C-NV0F05 | |||
|da=C-DA0F05 | |||
|se=C-SE0F05 | |||
|ampf=C-AMP-F0F05 | |||
|ampi=C-AMP-I0F05 | |||
|ampe=C-AMP-E0F05 | |||
|ampg=C-AMP-G0F05 | |||
|ampl=C-AMP-L0F05 | |||
|ampd=C-AMP-D0F05 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
|remarks=* {{JP name|Article=W|JP=クラムホルン}} | |||
* Originally appeared in ''Phantasy Star Zero''. | |||
}} | }} | ||
== Item stats == | == Item stats == | ||
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== Methods to Obtain == | |||
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| Stats | |
|---|---|
| Manufacturer | |
| TP Required | 80 |
| Acc. | 9999 |
| Base PP | 1200 |
| Base TP | 180 |
| Max TP | 414 |
| Variance | 21 |
| Attack Range | 0 |
An easy to use rod, made so that even beasts can use TECHNICs with ease. It is focused on TECHNIC control.
| Item ID: | 01180E02 |
|---|---|
| Name: | Crumhorne |
| Description: | An easy to use rod, made
so that even beasts can use TECHNICs with ease. It is focused on TECHNIC control. |
| Rarity: | 6★ |
| Rank: | B |
| Weapon Type: | Rod |
| Rod ID: | 0E |
| Manufacturer: | TENORA WORKS |
| Stat Requirement To Equip: | 80 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 21 |
|---|---|
| Attack Grinds: | 180,185,189,195,201,203,206,209,214,314,414 |
| PP Grinds: | 1200,1212,1230,1244,1266,1281,1299,1320,1350,1450,1550 |
| Hit Rate: | 9999 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 25 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.2 |
| Critical Attack Modifier: | 1.4 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 3 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 12 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 65535 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 1200 | 1212 | 1230 | 1244 | 1266 | 1281 | 1299 | 1320 | 1350 | 1450 | 1550 |
| Tech. | 180 | 185 | 189 | 195 | 201 | 203 | 206 | 209 | 214 | 314 | 414 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
See also: Prototype Weapons System
| No Variance | C-NV0F05 |
|---|---|
| Status Effect Amplification | C-SE0F05 |
| Damage Amplification | C-DA0F05 |
| Fire Damage Amplification | C-AMP-F0F05 |
| Ice Damage Amplification | C-AMP-I0F05 |
| Lightning Damage Amplification | C-AMP-E0F05 |
| Ground Damage Amplification | C-AMP-G0F05 |
| Light Damage Amplification | C-AMP-L0F05 |
| Dark Damage Amplification | C-AMP-D0F05 |
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