Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|pp tick=5 | |pp tick=5 | ||
|pp normal=2 | |pp normal=2 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=0 | |sound effect id=0 | ||
|nv=R-NV0906 | |||
|da=R-DA0906 | |||
|se=R-SE0906 | |||
|ampf=R-AMP-F0906 | |||
|ampi=R-AMP-I0906 | |||
|ampe=R-AMP-E0906 | |||
|ampg=R-AMP-G0906 | |||
|ampl=R-AMP-L0906 | |||
|ampd=R-AMP-D0906 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
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{{ | || | ||
| | {{Pricing info test | ||
|Type= Weapon | |||
|Rank= 2 | |||
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|Rarity= 6 | |Rarity= 6 | ||
| | |Sell= | ||
|Shop= | |||
|[B] buy= 11700 | |||
|[B] sell= | |||
|[B] shop= [[KUBARA SPREAD]]}} | |||
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{{Weapon synth board (Kubara) | {{Weapon synth board (Kubara) | ||
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|Rate= | |Rate= | ||
|Time= }} | |Time= }} | ||
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{{New drop test | {{New drop test | ||
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Stats | |
Manufacturer | ![]() |
TP Required | 204 |
Acc. | 9999 |
Base PP | 848 |
Base TP | 444 |
Max TP | 620 |
Variance | 53 |
Attack Range | 0 |
A rod developed by GRM. Designed for ease of use even by CASTs, supplementing the user's mental energy. Tuned for beginners. Allegedly.
Item ID: | 01180803 |
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Name: | Roc |
Description: | A rod developed by GRM.
Designed for ease of use even by CASTs, supplementing the user's mental energy. Tuned for beginners. Allegedly. |
Rarity: | 6★ |
Rank: | B |
Weapon Type: | Rod |
Rod ID: | 08 |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 204 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 53 |
---|---|
Attack Grinds: | 444,456,474,490,509,534,555,572,588,602,620 |
PP Grinds: | 848,887,914,933,952,971,990,1009,1028,1079,1157 |
Hit Rate: | 9999 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 5 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1.2 |
Critical Attack Modifier: | 1.4 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
---|---|
Weapon Type Flag: | 3 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 8 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 0 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 848 | 887 | 914 | 933 | 952 | 971 | 990 | 1009 | 1028 | 1079 | 1157 |
Tech. | 444 | 456 | 474 | 490 | 509 | 534 | 555 | 572 | 588 | 602 | 620 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None |
See also: Prototype Weapons System
No Variance | R-NV0906 |
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Status Effect Amplification | R-SE0906 |
Damage Amplification | R-DA0906 |
Fire Damage Amplification | R-AMP-F0906 |
Ice Damage Amplification | R-AMP-I0906 |
Lightning Damage Amplification | R-AMP-E0906 |
Ground Damage Amplification | R-AMP-G0906 |
Light Damage Amplification | R-AMP-L0906 |
Dark Damage Amplification | R-AMP-D0906 |
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