Aggregated Properties
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=65535 | |sound effect id=65535 | ||
|nv=G-NV0704 | |||
|da=G-DA0704 | |||
|se=G-SE0704 | |||
|ampf=G-AMP-F0704 | |||
|ampi=G-AMP-I0704 | |||
|ampe=G-AMP-E0704 | |||
|ampg=G-AMP-G0704 | |||
|ampl=G-AMP-L0704 | |||
|ampd=G-AMP-D0704 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
}} | }} | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
{| border="0" align="center" | {| border="0" align="center" | ||
== Methods to Obtain == | |||
|- valign="top" | |- valign="top" | ||
| | | | ||
{{ | || | ||
| | {{Pricing info test | ||
|Type= Weapon | |||
|Rank= 3 | |||
| | |||
|Rarity= 7 | |Rarity= 7 | ||
| | |Shop= [[Yohmei Shop]] | ||
|[B] buy= 60000 | |||
|[B] shop= [[MA-GRMS: Ohtoku]]}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
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|Mfr.= Y | |Mfr.= Y | ||
|Board= [B] Granarod}} | |Board= [B] Granarod}} | ||
|} | |} | ||
|} | |} | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
|| | || | ||
{{New drop test | {{New drop test | ||
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|} | |} | ||
|} | |} | ||
| Stats | |
|---|---|
| Manufacturer | |
| TP Required | 287 |
| Acc. | 9999 |
| Base PP | 1224 |
| Base TP | 509 |
| Max TP | 619 |
| Variance | 61 |
| Attack Range | 0 |
A powerful, high-end rod geared toward the advanced user. Its elegant form hides a deadly efficiency.
| Item ID: | 01180601 |
|---|---|
| Name: | Granarod |
| Description: | A powerful, high-end rod
geared toward the advanced user. Its elegant form hides a deadly efficiency. |
| Rarity: | 7★ |
| Rank: | A |
| Weapon Type: | Rod |
| Rod ID: | 06 |
| Manufacturer: | Yohmei Corporation |
| Stat Requirement To Equip: | 287 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 61 |
|---|---|
| Attack Grinds: | 509,520,530,539,547,555,564,575,587,602,619 |
| PP Grinds: | 1224,1258,1289,1317,1341,1365,1393,1427,1465,1513,1568 |
| Hit Rate: | 9999 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 7 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.2 |
| Critical Attack Modifier: | 1.4 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 3 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 6 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 65535 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 1224 | 1258 | 1289 | 1317 | 1341 | 1365 | 1393 | 1427 | 1465 | 1513 | 1568 |
| Tech. | 509 | 520 | 530 | 539 | 547 | 555 | 564 | 575 | 587 | 602 | 619 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
See also: Prototype Weapons System
| No Variance | G-NV0704 |
|---|---|
| Status Effect Amplification | G-SE0704 |
| Damage Amplification | G-DA0704 |
| Fire Damage Amplification | G-AMP-F0704 |
| Ice Damage Amplification | G-AMP-I0704 |
| Lightning Damage Amplification | G-AMP-E0704 |
| Ground Damage Amplification | G-AMP-G0704 |
| Light Damage Amplification | G-AMP-L0704 |
| Dark Damage Amplification | G-AMP-D0704 |
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