Aggregated Properties
The name of this weapon translates from Italian as witch.
- Attacks from this weapon cannot be treated as missed for purposes of damage calculation.
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=0 | |sound effect id=0 | ||
|nv=S-NV0403 | |||
|da=S-DA0403 | |||
|se=S-SE0403 | |||
|ampf=S-AMP-F0403 | |||
|ampi=S-AMP-I0403 | |||
|ampe=S-AMP-E0403 | |||
|ampg=S-AMP-G0403 | |||
|ampl=S-AMP-L0403 | |||
|ampd=S-AMP-D0403 | |||
|rcsm fire time=0 | |rcsm fire time=0 | ||
|rcsm penetration flag=0 | |rcsm penetration flag=0 | ||
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|rcsm bullet range=0 | |rcsm bullet range=0 | ||
|coreable=No | |coreable=No | ||
|generate= | |generate=Yes | ||
|remarks=The name of this weapon translates from Italian as ''witch''. | |||
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== Methods to Obtain == | |||
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|[B] sell= | |[B] sell= | ||
|[B] shop= [[MA-GRMS: Holtes]]}} | |[B] shop= [[MA-GRMS: Holtes]]}} | ||
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{{Weapon synth board | |||
|Type= TECHNIC | |||
|Category= Rod | |||
|Hands= 2 | |||
|Grade= B | |||
|Rarity= 4 | |||
|Mfr.= G | |||
|Board= [B] Strega}} | |||
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| Stats | |
|---|---|
| Manufacturer | |
| TP Required | 126 |
| Acc. | 9999 |
| Base PP | 897 |
| Base TP | 313 |
| Max TP | 477 |
| Variance | 37 |
| Attack Range | 0 |
A GRM rod designed for ease of use even by CASTs. It supplements the user's mental energy. A high-end model geared toward immediate use.
The name of this weapon translates from Italian as witch.
| Item ID: | 01180300 |
|---|---|
| Name: | Strega |
| Description: | A GRM rod designed for
ease of use even by CASTs. It supplements the user's mental energy. A high-end model geared toward immediate use. |
| Rarity: | 4★ |
| Rank: | B |
| Weapon Type: | Rod |
| Rod ID: | 03 |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 126 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 37 |
|---|---|
| Attack Grinds: | 313,333,345,358,370,380,390,399,417,447,477 |
| PP Grinds: | 897,918,932,946,962,976,990,1004,1016,1041,1071 |
| Hit Rate: | 9999 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 6 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.2 |
| Critical Attack Modifier: | 1.4 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 3 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 3 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 0 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 897 | 918 | 932 | 946 | 962 | 976 | 990 | 1004 | 1016 | 1041 | 1071 |
| Tech. | 313 | 333 | 345 | 358 | 370 | 380 | 390 | 399 | 417 | 447 | 477 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
See also: Prototype Weapons System
| No Variance | S-NV0403 |
|---|---|
| Status Effect Amplification | S-SE0403 |
| Damage Amplification | S-DA0403 |
| Fire Damage Amplification | S-AMP-F0403 |
| Ice Damage Amplification | S-AMP-I0403 |
| Lightning Damage Amplification | S-AMP-E0403 |
| Ground Damage Amplification | S-AMP-G0403 |
| Light Damage Amplification | S-AMP-L0403 |
| Dark Damage Amplification | S-AMP-D0403 |
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