Beluga: Difference between revisions
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|pp tick=15 | |pp tick=15 | ||
|pp normal=7 | |pp normal=7 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
| Line 80: | Line 82: | ||
|sound bank id=8 | |sound bank id=8 | ||
|sound effect id=202 | |sound effect id=202 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Beluga.png|thumb|right|Beluga]] | __NOTOC__ [[File:Beluga.png|thumb|right|Beluga]] | ||
Latest revision as of 17:24, 3 July 2025
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 434 |
| Acc. | 188 |
| Base PP | 812 |
| Base ATP | 168 |
| Max ATP | 188 |
| Variance | 20 |
| Attack Range | 0 |
A triggerless machinegun designed by Professor HoshinoF. It uses the latest tech to keep steady while firing.
Item Properties
Properties Tables
| Item ID: | 01171200 |
|---|---|
| Name: | Beluga |
| Description: | A triggerless machinegun
designed by Professor HoshinoF. It uses the latest tech to keep steady while firing. |
| Rarity: | 12★ |
| Rank: | S |
| Weapon Type: | Machinegun |
| Machinegun ID: | 12 |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 434 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 20 |
|---|---|
| Attack Grinds: | 168,170,172,174,176,178,180,182,184,186,188 |
| PP Grinds: | 812,1012,1055,1100,1142,1186,1234,1280,1324,1424,1624 |
| Hit Rate: | 188 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 15 |
| PP Recovery Per Normal Attack: | 7 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 2 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 15 |
| Visual Effect ID: | 149 |
| Sound Bank ID: | 8 |
| Sound Effect ID: | 202 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 0 |
| Normal Attack Width: | 0 |
| Normal Attack Angle: | 0 |
| Normal Attack Height: | 0 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
Grinding Information
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 812 | 1012 | 1055 | 1100 | 1142 | 1186 | 1234 | 1280 | 1324 | 1424 | 1624 |
| Att. | 168 | 170 | 172 | 174 | 176 | 178 | 180 | 182 | 184 | 186 | 188 |
Status Information
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
Methods to Obtain

A triggerless machinegun designed by Professor HoshinoF. It uses the latest tech to keep steady while firing.
日本語の説明文は不明。
Item details
- No additional information.
Stats, Synthesis, etc.
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Prototype Info
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Image gallery
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Bullet effect