Yasminkov 0002/X: Difference between revisions

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{{Weapon
|id=01170E00
|name=Yasminkov 0002/X
|description=An experimental weapon
made by GRM in order to
complete their ultimate
machinegun.
|rarity=8
|rank=3
|buy price=1000000
|sell price=50000
|stat required=169
|sex=Male,Female
|race=Human,Newman,CAST,Beast
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
|variance=8
|attack grinds=96,100,104,108,112,116,120,124,130,138,148
|pp grinds=1186,1214,1242,1270,1298,1326,1354,1382,1416,1458,1510
|accuracy=206
|max grind=10
|max target=1
|pp tick=17
|pp normal=7
|pen override=No
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark
|grind rate variance=10
|atp=0
|ata=0
|dfp=0
|tp=0
|evp=0
|mst=0
|sta=0
|normal attack mod=1
|critical attack mod=1.5
|pa mod=1
|pp mod=1
|se mod=1
|striking range=0
|striking speed=0
|bullet range=0
|bullet speed=0
|technic range=0
|technic speed=0
|miss=Yes
|back attack=Yes
|hitflag=0
|weapon range=0
|normal attack width=0
|normal attack angle=0
|normal attack height=0
|self status id=0
|self status level=0
|self status chance=0
|neutral status id=0
|neutral status level=0
|neutral status chance=0
|fire status id=0
|fire status level=0
|fire status chance=0
|ice status id=0
|ice status level=0
|ice status chance=0
|lightning status id=0
|lightning status level=0
|lightning status chance=0
|ground status id=0
|ground status level=0
|ground status chance=0
|light status id=0
|light status level=0
|light status chance=0
|dark status id=0
|dark status level=0
|dark status chance=0
|equip hand=2
|weapon type flag=2
|set bonus=0,0,0,0
|model id=7
|visual effect id=0
|sound bank id=0
|sound effect id=8167
|rcsm fire time=0
|rcsm penetration flag=0
|rcsm number of shot=0
|rcsm bullet type=0
|rcsm bullet velocity=0
|rcsm bullet size=0
|rcsm bullet range=0
|coreable=No
|generate=Yes
}}
__NOTOC__ [[File:Yasminkov 0002 X.png|thumb|right|Yasminkov 0002/X]]
__NOTOC__ [[File:Yasminkov 0002 X.png|thumb|right|Yasminkov 0002/X]]
{{Description
{{Description
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{{9 stars}}
{{9 stars}}
==Item details==
==Item details==
* No additional information.
* This item is used in the synthesis of [[Genesis (Machinegun)]].


==Stats, Synthesis, etc.==
==Stats, Synthesis, etc.==
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==Image gallery==
==Image gallery==
{{Image gallery}}
<gallery>
<!-- <gallery>
File:Yasminkov 0002 X.jpg|Yasminkov 0002/X
File:Yasminkov 0002 X 1.png|effect
</gallery>
</gallery> -->
[[Category:Machineguns]]
[[Category:Machineguns]]

Latest revision as of 18:24, 3 July 2025

A Rank Machinegun Yasminkov 0002/X
Item image is missing.
9★
Stats
Manufacturer GRM
ATA Required 169
Acc. 206
Base PP 1186
Base ATP 96
Max ATP 148
Variance 8
Attack Range 0

An experimental weapon made by GRM in order to complete their ultimate machinegun.

Item Properties

Aggregated Properties

Properties Tables

General Properties
Item ID: 01170E00
Name: Yasminkov 0002/X
Description: An experimental weapon

made by GRM in order to complete their ultimate machinegun.

Rarity: 9★
Rank: A
Weapon Type: Machinegun
Machinegun ID: 0E
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 169
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 8
Attack Grinds: 96,100,104,108,112,116,120,124,130,138,148
PP Grinds: 1186,1214,1242,1270,1298,1326,1354,1382,1416,1458,1510
Hit Rate: 206
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 17
PP Recovery Per Normal Attack: 7
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 2
Set Bonus IDs: 0,0,0,0
Model ID: 7
Visual Effect ID: 0
Sound Bank ID: 0
Sound Effect ID: 8167
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 0
Normal Attack Height: 0
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 1186 1214 1242 1270 1298 1326 1354 1382 1416 1458 1510
Att. 96 100 104 108 112 116 120 124 130 138 148

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain

Yasminkov 0002/X

An experimental weapon made by GRM in order to complete their ultimate machinegun.
日本語の説明文は不明。

Item details

Stats, Synthesis, etc.

Weapon Stats
Cat. Machinegun Mfr. GRM Rarity 9★ Ver.
PP 1186 Att. 96 PP regen 17 Acc. 206
ATA
req.
169 Vari-
ance
8 Status effect
None
Pricing information
Buy price N/A
Sell price 8630
Shop location Not for sale
Grinding information
Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 1186 1214 1242 1270 1298 1326 1354 1382 1416 1458 1510
Att. 96 100 104 108 112 116 120 124 130 138 148
Drop information
Source Level Ver. Type
Lightning Beasts clear box S3 Machinegun

Prototype Info

Potential prototypesWhat's this?
Increased attack range {{{AR}}}
No variance Y0-NV0F02
Enhanced element {{{EE}}}
Damage amplification Y0-DA0F02
Status effect amplification Y0-SE0F02
Fire damage amplification Y0-AMP-F0F02
Ice damage amplification Y0-AMP-I0F02
Electric damage amplification Y0-AMP-E0F02
Ground damage amplification Y0-AMP-G0F02
Light damage amplification Y0-AMP-L0F02
Dark damage amplification Y0-AMP-D0F02

Image gallery