Grinna Bete Gun: Difference between revisions
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Latest revision as of 18:24, 3 July 2025
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Stats | |
Manufacturer | ![]() |
ATA Required | 210 |
Acc. | 240 |
Base PP | 860 |
Base ATP | 181 |
Max ATP | 220 |
Variance | 15 |
Attack Range | 0 |
A Grinna Bete C machinegun repurposed for people. Though still in development, it has capable firepower.
Item Properties
Properties Tables
Item ID: | 01170C03 |
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Name: | Grinna Bete Gun |
Description: | A Grinna Bete C
machinegun repurposed for people. Though still in development, it has capable firepower. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Machinegun |
Machinegun ID: | 0C |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 210 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 15 |
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Attack Grinds: | 181,185,188,191,194,197,201,204,207,210,220 |
PP Grinds: | 860,906,948,990,1036,1084,1120,1153,1188,1223,1265 |
Hit Rate: | 240 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 17 |
PP Recovery Per Normal Attack: | 8 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 2 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 16 |
Visual Effect ID: | 69 |
Sound Bank ID: | 0 |
Sound Effect ID: | 8167 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 860 | 906 | 948 | 990 | 1036 | 1084 | 1120 | 1153 | 1188 | 1223 | 1265 |
Att. | 181 | 185 | 188 | 191 | 194 | 197 | 201 | 204 | 207 | 210 | 220 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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