Bulletdance: Difference between revisions

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{{Weapon
|id=01170A00
|name=Bulletdance
|description=A super high-end,
custom-made machinegun.
It is said that its high
rate of fire makes it look
as though the bullets are
dancing.
|rarity=10
|rank=4
|buy price=1140000
|sell price=57000
|stat required=185
|sex=Male,Female
|race=Human,Newman,CAST,Beast
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
|variance=8
|attack grinds=73,75,77,79,81,83,85,87,89,92,95
|pp grinds=895,923,943,963,985,1010,1038,1069,1100,1133,1175
|accuracy=111
|max grind=10
|max target=1
|pp tick=16
|pp normal=7
|pen override=No
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark
|grind rate variance=10
|atp=0
|ata=0
|dfp=0
|tp=0
|evp=0
|mst=0
|sta=0
|normal attack mod=1
|critical attack mod=1.5
|pa mod=1
|pp mod=1
|se mod=1
|striking range=0
|striking speed=0
|bullet range=0
|bullet speed=0
|technic range=0
|technic speed=0
|miss=Yes
|back attack=Yes
|hitflag=0
|weapon range=0
|normal attack width=0
|normal attack angle=0
|normal attack height=0
|self status id=0
|self status level=0
|self status chance=0
|neutral status id=0
|neutral status level=0
|neutral status chance=0
|fire status id=0
|fire status level=0
|fire status chance=0
|ice status id=0
|ice status level=0
|ice status chance=0
|lightning status id=0
|lightning status level=0
|lightning status chance=0
|ground status id=0
|ground status level=0
|ground status chance=0
|light status id=0
|light status level=0
|light status chance=0
|dark status id=0
|dark status level=0
|dark status chance=0
|equip hand=2
|weapon type flag=2
|set bonus=0,0,0,0
|model id=10
|visual effect id=89
|sound bank id=8
|sound effect id=21
|rcsm fire time=0
|rcsm penetration flag=0
|rcsm number of shot=0
|rcsm bullet type=0
|rcsm bullet velocity=0
|rcsm bullet size=0
|rcsm bullet range=0
|coreable=No
|generate=Yes
}}
[[Image:Bulletdance.png|thumb|right|Bulletdance]]
[[Image:Bulletdance.png|thumb|right|Bulletdance]]
{{Description
{{Description
Line 17: Line 111:
|Category= Machinegun
|Category= Machinegun
|Rarity= 11
|Rarity= 11
|Tick= 16
|Mfr.= G
|Mfr.= G
|Ver.= PSU
|Ver.= PSU

Latest revision as of 18:24, 3 July 2025

S Rank Machinegun Bulletdance
Item image is missing.
11★
Stats
Manufacturer GRM
ATA Required 185
Acc. 111
Base PP 895
Base ATP 73
Max ATP 95
Variance 8
Attack Range 0

A super high-end, custom-made machinegun. It is said that its high rate of fire makes it look as though the bullets are dancing.

Item Properties

Aggregated Properties

Properties Tables

General Properties
Item ID: 01170A00
Name: Bulletdance
Description: A super high-end,

custom-made machinegun. It is said that its high rate of fire makes it look as though the bullets are dancing.

Rarity: 11★
Rank: S
Weapon Type: Machinegun
Machinegun ID: 0A
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 185
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 8
Attack Grinds: 73,75,77,79,81,83,85,87,89,92,95
PP Grinds: 895,923,943,963,985,1010,1038,1069,1100,1133,1175
Hit Rate: 111
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 16
PP Recovery Per Normal Attack: 7
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 2
Weapon Type Flag: 2
Set Bonus IDs: 0,0,0,0
Model ID: 10
Visual Effect ID: 89
Sound Bank ID: 8
Sound Effect ID: 21
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 0
Normal Attack Width: 0
Normal Attack Angle: 0
Normal Attack Height: 0
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 895 923 943 963 985 1010 1038 1069 1100 1133 1175
Att. 73 75 77 79 81 83 85 87 89 92 95

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain

Bulletdance

A super high-end, custom-made machinegun, it is said that its high rate of fire makes it look as though the bullets are dancing.
日本語の説明文は不明。

Item details

  • The Japanese name of this weapon is バレットダンス.
  • Fires unique-looking bullets, but still shows the color of bullet element.

Item stats

Weapon Stats
Cat. Machinegun Mfr. GRM Rarity 11★ Ver. Phantasy Star Universe
PP 895 Att. 73 PP regen 16 Acc. 111
ATA
req.
185 Vari-
ance
8 Status effect
None
Board Stats
Photon Im-photon x15 Ore Merculine x2
Metal Petanite x5 Wood Par Walna x5
[B] uses 1 Synth Rate 50-100%
Synth Time 1:30 [B] used [B] Bulletdance
Pricing information
Weapon Board
Buy price N/A Buy price N/A
Sell price 15770 Sell price 1442
Shop location Not for sale Shop location Not for sale
Grinding information
Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 895 923 943 963 985 1010 1038 1069 1100 1133 1175
Att. 73 75 77 79 81 83 85 87 89 92 95
Drop information
Source Level Ver. Type
AMF HQ Recovery clear box S Machinegun

Prototype Info

Potential prototypesWhat's this?
Increased attack range {{{AR}}}
No variance B-NV0B02
Enhanced element {{{EE}}}
Damage amplification B-DA0B02
Status effect amplification B-SE0B02
Fire damage amplification B-AMP-F0B02
Ice damage amplification B-AMP-I0B02
Electric damage amplification B-AMP-E0B02
Ground damage amplification B-AMP-G0B02
Light damage amplification B-AMP-L0B02
Dark damage amplification B-AMP-D0B02

Image gallery