Bulletdance: Difference between revisions
Strawdonkey (talk | contribs) (Created page with "thumb|right|Bulletdance {{Description |EN= A super high-end, custom-made machinegun, it is said that its high rate of fire makes it look as though t...") |
No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[Image: | {{Weapon | ||
|id=01170A00 | |||
|name=Bulletdance | |||
|description=A super high-end, | |||
custom-made machinegun. | |||
It is said that its high | |||
rate of fire makes it look | |||
as though the bullets are | |||
dancing. | |||
|rarity=10 | |||
|rank=4 | |||
|buy price=1140000 | |||
|sell price=57000 | |||
|stat required=185 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=8 | |||
|attack grinds=73,75,77,79,81,83,85,87,89,92,95 | |||
|pp grinds=895,923,943,963,985,1010,1038,1069,1100,1133,1175 | |||
|accuracy=111 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=16 | |||
|pp normal=7 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=Yes | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=0 | |||
|normal attack width=0 | |||
|normal attack angle=0 | |||
|normal attack height=0 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=0 | |||
|fire status level=0 | |||
|fire status chance=0 | |||
|ice status id=0 | |||
|ice status level=0 | |||
|ice status chance=0 | |||
|lightning status id=0 | |||
|lightning status level=0 | |||
|lightning status chance=0 | |||
|ground status id=0 | |||
|ground status level=0 | |||
|ground status chance=0 | |||
|light status id=0 | |||
|light status level=0 | |||
|light status chance=0 | |||
|dark status id=0 | |||
|dark status level=0 | |||
|dark status chance=0 | |||
|equip hand=2 | |||
|weapon type flag=2 | |||
|set bonus=0,0,0,0 | |||
|model id=10 | |||
|visual effect id=89 | |||
|sound bank id=8 | |||
|sound effect id=21 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
[[Image:Bulletdance.png|thumb|right|Bulletdance]] | |||
{{Description | {{Description | ||
|EN= A super high-end, custom-made machinegun, it is said that its high rate of fire makes it look as though the bullets are dancing. | |EN= A super high-end, custom-made machinegun, it is said that its high rate of fire makes it look as though the bullets are dancing. | ||
Line 17: | Line 111: | ||
|Category= Machinegun | |Category= Machinegun | ||
|Rarity= 11 | |Rarity= 11 | ||
|Tick= 16 | |||
|Mfr.= G | |Mfr.= G | ||
|Ver.= PSU | |Ver.= PSU | ||
Line 22: | Line 117: | ||
|PP= 895 | |PP= 895 | ||
|Att.= 73 | |Att.= 73 | ||
|Acc.= 111}} | |Acc.= 111 | ||
|Variance= 8}} | |||
|| | || | ||
{{Weapon synth board | {{Weapon synth board | ||
Line 83: | Line 179: | ||
|Type= Weapon | |Type= Weapon | ||
|Category= Machinegun}} | |Category= Machinegun}} | ||
|} | |||
|} | |||
__NOTOC__ | |||
==Prototype Info== | |||
{| border="0" width="100%" | |||
{| border="0" align="center" | |||
|- valign="top" | |||
| | |||
{{Prototype Info | |||
|NV= B-NV0B02 | |||
|SE= B-SE0B02 | |||
|DA= B-DA0B02 | |||
|AMP-F= B-AMP-F0B02 | |||
|AMP-I= B-AMP-I0B02 | |||
|AMP-E= B-AMP-E0B02 | |||
|AMP-G= B-AMP-G0B02 | |||
|AMP-L= B-AMP-L0B02 | |||
|AMP-D= B-AMP-D0B02}} | |||
|} | |} | ||
|} | |} | ||
== Image gallery == | == Image gallery == | ||
<gallery> | |||
Image:Bulletdance_effect.png|Bullet effect | |||
Image: | </gallery> | ||
</gallery | |||
[[Category:Machineguns]] | [[Category:Machineguns]] |
Latest revision as of 18:24, 3 July 2025
![]() ![]() | |
---|---|
Item image is missing. | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATA Required | 185 |
Acc. | 111 |
Base PP | 895 |
Base ATP | 73 |
Max ATP | 95 |
Variance | 8 |
Attack Range | 0 |
A super high-end, custom-made machinegun. It is said that its high rate of fire makes it look as though the bullets are dancing.
Item Properties
Properties Tables
Item ID: | 01170A00 |
---|---|
Name: | Bulletdance |
Description: | A super high-end,
custom-made machinegun. It is said that its high rate of fire makes it look as though the bullets are dancing. |
Rarity: | 11★ |
Rank: | S |
Weapon Type: | Machinegun |
Machinegun ID: | 0A |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 185 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 8 |
---|---|
Attack Grinds: | 73,75,77,79,81,83,85,87,89,92,95 |
PP Grinds: | 895,923,943,963,985,1010,1038,1069,1100,1133,1175 |
Hit Rate: | 111 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 16 |
PP Recovery Per Normal Attack: | 7 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
---|---|
Weapon Type Flag: | 2 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 10 |
Visual Effect ID: | 89 |
Sound Bank ID: | 8 |
Sound Effect ID: | 21 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 0 |
Normal Attack Height: | 0 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 895 | 923 | 943 | 963 | 985 | 1010 | 1038 | 1069 | 1100 | 1133 | 1175 |
Att. | 73 | 75 | 77 | 79 | 81 | 83 | 85 | 87 | 89 | 92 | 95 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None | |
![]() |
None |
Methods to Obtain

A super high-end, custom-made machinegun, it is said that its high rate of fire makes it look as though the bullets are dancing.
日本語の説明文は不明。
Item details
- The Japanese name of this weapon is バレットダンス.
- Fires unique-looking bullets, but still shows the color of bullet element.
Item stats
|
|
|
|
|
Prototype Info
|
Image gallery
-
Bullet effect