Aggregated Properties
- Has a 1.2x damage multiplier on all Photon Arts used with this weapon.
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No edit summary Tag: Reverted |
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{{Weapon | {{Weapon | ||
|id= | |id=01141100 | ||
|name=Serpentine/Z | |name=Serpentine/Z | ||
|description=A GRM handgun made with | |description=A GRM handgun made with | ||
| Line 6: | Line 6: | ||
Armor that can withstand | Armor that can withstand | ||
its blow is a trade secret. | its blow is a trade secret. | ||
|rarity= | |rarity=8 | ||
|rank= | |rank=3 | ||
|buy price=800000 | |buy price=800000 | ||
|sell price=40000 | |sell price=40000 | ||
|stat required= | |stat required=120 | ||
|sex=Male,Female | |sex=Male,Female | ||
|race=Human,Newman,CAST,Beast | |race=Human,Newman,CAST,Beast | ||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | ||
|variance=0 | |variance=0 | ||
|attack grinds= | |attack grinds=680,687,694,701,708,714,721,728,735,742,750 | ||
|pp grinds= | |pp grinds=855,890,924,958,992,1026,1061,1095,1129,1163,1200 | ||
|accuracy=500 | |accuracy=500 | ||
|max grind=10 | |max grind=10 | ||
|max target=1 | |max target=1 | ||
|pp tick= | |pp tick=36 | ||
|pp normal= | |pp normal=6 | ||
|pen override=No | |pen override=No | ||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
| Line 36: | Line 36: | ||
|pa mod=1.2 | |pa mod=1.2 | ||
|pp mod=1 | |pp mod=1 | ||
|se mod= | |se mod=1 | ||
|striking range=0 | |striking range=0 | ||
|striking speed=0 | |striking speed=0 | ||
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATA Required | 120 |
| Acc. | 500 |
| Base PP | 855 |
| Base ATP | 680 |
| Max ATP | 750 |
| Variance | 0 |
| Attack Range | 325 |
A GRM handgun made with the best design in mind. Armor that can withstand its blow is a trade secret.
| Item ID: | 01141100 |
|---|---|
| Name: | Serpentine/Z |
| Description: | A GRM handgun made with
the best design in mind. Armor that can withstand its blow is a trade secret. |
| Rarity: | 9★ |
| Rank: | A |
| Weapon Type: | Handgun |
| Handgun ID: | 11 |
| Manufacturer: | General Resource Manufacturer |
| Stat Requirement To Equip: | 120 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 0 |
|---|---|
| Attack Grinds: | 680,687,694,701,708,714,721,728,735,742,750 |
| PP Grinds: | 855,890,924,958,992,1026,1061,1095,1129,1163,1200 |
| Hit Rate: | 500 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 1 |
| PP Recovery Per Tick: | 36 |
| PP Recovery Per Normal Attack: | 6 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 100 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1.2 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 2 |
|---|---|
| Weapon Type Flag: | 1 |
| Set Bonus IDs: | 94,0,0,0 |
| Model ID: | 13 |
| Visual Effect ID: | 69 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 2473 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 325 |
| Normal Attack Width: | 64786 |
| Normal Attack Angle: | 6190 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 855 | 890 | 924 | 958 | 992 | 1026 | 1061 | 1095 | 1129 | 1163 | 1200 |
| Att. | 680 | 687 | 694 | 701 | 708 | 714 | 721 | 728 | 735 | 742 | 750 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||