Firearm/M: Difference between revisions

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Latest revision as of 18:17, 3 July 2025

S Rank Rifle Firearm/M
Item image is missing.
12★
Stats
Manufacturer GRM
ATA Required 140
Acc. 320
Base PP 1450
Base ATP 880
Max ATP 990
Variance 105
Attack Range 2600

A mass-produced model based on a rifle designed as part of GRM's new weapons development project.

Item Properties

Aggregated Properties

Properties Tables

General Properties
Item ID: 010E1000
Name: Firearm/M
Description: A mass-produced model

based on a rifle designed as part of GRM's new weapons development project.

Rarity: 12★
Rank: S
Weapon Type: Rifle
Rifle ID: 10
Manufacturer: General Resource Manufacturer
Restrictions
Stat Requirement To Equip: 140
Implicitly Usable on Sexes: Male,Female
Implicitly Usable on Races: Human,Newman,CAST,Beast
Implicitly Usable on Types: Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster
Stats
Attack Variance: 105
Attack Grinds: 880,890,900,910,920,930,940,950,960,975,990
PP Grinds: 1450,1470,1490,1510,1530,1550,1570,1590,1610,1640,1670
Hit Rate: 320
Maximum Grind: 10
Max Targets Per Normal Attack: 1
PP Recovery Per Tick: 13
PP Recovery Per Normal Attack: 6
Legal Elements: Neutral,Fire,Ice,Lightning,Ground,Light,Dark
Modifiers
ATP Boost: 0
ATA Boost: 0
DFP Boost: 0
TP Boost: 0
EVP Boost: 0
MST Boost: 0
STA Boost: 0
Attack Modifier: 1
Critical Attack Modifier: 1.5
PA Modifier: 1
PP Modifier: 1
SE Modifier: 1
Striking Range: 0
Striking Speed: 0
Bullet Range: 0
Bullet Speed: 0
TECHNIC Range: 0
TECHNIC Speed: 0
Metadata
Equip Hand: 0
Weapon Type Flag: 1
Set Bonus IDs: 0,0,0,0
Model ID: 13
Visual Effect ID: 136
Sound Bank ID: 8
Sound Effect ID: 200
Attack Data
Can Miss: Yes
Can Back Attack: Yes
Hitflag ID: 0
Weapon Range: 2600
Normal Attack Width: 500
Normal Attack Angle: 546
Normal Attack Height: 2185
Status Information
Status to Self On Hit:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Neutral:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Fire:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ice:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Lightning:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Ground:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Light:
ID: 0
Level: 0
SE Override: 0
Status When Weapon Is Dark:
ID: 0
Level: 0
SE Override: 0

Grinding Information

Stat 0/10 1/10 2/10 3/10 4/10 5/10 6/10 7/10 8/10 9/10 10/10
PP 1450 1470 1490 1510 1530 1550 1570 1590 1610 1640 1670
Att. 880 890 900 910 920 930 940 950 960 975 990

Status Information

Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Methods to Obtain