Firearm/M: Difference between revisions
(Created page with "{{Weapon |id=010E1000 |name=Firearm/M |description=A mass-produced model based on a rifle designed as part of GRM's new weapons development project. |rarity=11 |rank=4 |buy price=1600000 |sell price=80000 |stat required=140 |sex=Male,Female |race=Human,Newman,CAST,Beast |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |variance=105 |attack grinds=880,890,900,91...") |
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|pp tick=13 | |pp tick=13 | ||
|pp normal=6 | |pp normal=6 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=8 | |sound bank id=8 | ||
|sound effect id=200 | |sound effect id=200 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | }} |
Latest revision as of 18:17, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATA Required | 140 |
Acc. | 320 |
Base PP | 1450 |
Base ATP | 880 |
Max ATP | 990 |
Variance | 105 |
Attack Range | 2600 |
A mass-produced model based on a rifle designed as part of GRM's new weapons development project.
Item Properties
Properties Tables
Item ID: | 010E1000 |
---|---|
Name: | Firearm/M |
Description: | A mass-produced model
based on a rifle designed as part of GRM's new weapons development project. |
Rarity: | 12★ |
Rank: | S |
Weapon Type: | Rifle |
Rifle ID: | 10 |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 140 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 105 |
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Attack Grinds: | 880,890,900,910,920,930,940,950,960,975,990 |
PP Grinds: | 1450,1470,1490,1510,1530,1550,1570,1590,1610,1640,1670 |
Hit Rate: | 320 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 13 |
PP Recovery Per Normal Attack: | 6 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 0 |
---|---|
Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 13 |
Visual Effect ID: | 136 |
Sound Bank ID: | 8 |
Sound Effect ID: | 200 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 2600 |
Normal Attack Width: | 500 |
Normal Attack Angle: | 546 |
Normal Attack Height: | 2185 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 1450 | 1470 | 1490 | 1510 | 1530 | 1550 | 1570 | 1590 | 1610 | 1640 | 1670 |
Att. | 880 | 890 | 900 | 910 | 920 | 930 | 940 | 950 | 960 | 975 | 990 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None | |
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None |