Aggregated Properties
- Has a 0.8x damage multiplier on all Photon Arts used with this weapon.
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[[Image:Stec_Claw.JPG|thumb|200px|right|Stec Claw]] | {{Weapon | ||
|id=010B1E03 | |||
|name=Stec Claw | |||
|description=A prototype claw based on | |||
R&D data stolen from the | |||
GUARDIANS. Its unstable | |||
output doesn't live up to | |||
the potential of its | |||
design. | |||
|rarity=8 | |||
|rank=3 | |||
|buy price=500000 | |||
|sell price=25000 | |||
|stat required=427 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=57 | |||
|attack grinds=475,508,540,574,609,646,651,656,661,665,671 | |||
|pp grinds=190,228,267,306,344,384,390,397,403,410,420 | |||
|accuracy=254 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=4 | |||
|pp normal=3 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=0.8 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=Yes | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=418 | |||
|normal attack width=64586 | |||
|normal attack angle=7646 | |||
|normal attack height=9102 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=0 | |||
|neutral status level=0 | |||
|neutral status chance=0 | |||
|fire status id=0 | |||
|fire status level=0 | |||
|fire status chance=0 | |||
|ice status id=0 | |||
|ice status level=0 | |||
|ice status chance=0 | |||
|lightning status id=0 | |||
|lightning status level=0 | |||
|lightning status chance=0 | |||
|ground status id=0 | |||
|ground status level=0 | |||
|ground status chance=0 | |||
|light status id=0 | |||
|light status level=0 | |||
|light status chance=0 | |||
|dark status id=0 | |||
|dark status level=0 | |||
|dark status chance=0 | |||
|equip hand=1 | |||
|weapon type flag=0 | |||
|set bonus=0,0,0,0 | |||
|model id=5 | |||
|visual effect id=3 | |||
|sound bank id=0 | |||
|sound effect id=2985 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[Image:Stec_Claw.JPG|thumb|200px|right|Stec Claw]] | |||
{{Description | |||
|EN= A prototype claw based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design. | |||
|JP= }} <br> | |||
{{9 stars}} | {{9 stars}} | ||
== Item details == | == Item details == | ||
* This weapon can be obtained through the [[Item exchange missions|item exchange mission]] [[Desert Arms Shop]]. | * This weapon can be obtained through the [[Item exchange missions|item exchange mission]] [[Desert Arms Shop]]. | ||
* This weapon has a PA modifier reduction, which multiplies the damage modifier of the PA equipped by 0.8x. For example, a modifier of 162% will become 130% when used on this weapon. Normal attacks are not affected. | |||
== Stats, grinding info, etc. == | == Stats, grinding info, etc. == | ||
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|- valign="top" | |- valign="top" | ||
| | | | ||
{{Weapon stats | {{Weapon stats range | ||
|Category= Claw | |Category= Claw | ||
|Mfr.= K | |Mfr.= K | ||
| | |Range= 1 | ||
|Req.= 427 | |Req.= 427 | ||
|PP= 190 | |PP= 190 | ||
|Att.= 475 | |Att.= 475 | ||
|Acc.= 254}} | |Acc.= 254 | ||
|Rarity= 9 | |||
|Tick= 4 | |||
|Variance= 57 | |||
|Status effect= None | |||
|Effect LV= }} | |||
|| | || | ||
{{Grinding info test | {{Grinding info test | ||
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|Rarity= 9 | |Rarity= 9 | ||
|Shop= }} | |Shop= }} | ||
|} | |||
|} | |||
==Prototype Info== | |||
{| border="0" width="100%" | |||
{| border="0" align="center" | |||
|- valign="top" | |||
| | |||
{{Prototype Info | |||
|NV= SC-NV1F03 | |||
|EE= SC-EE1F03 | |||
|AR= SC-AR1F03 | |||
|DA= SC-DA1F03}} | |||
|} | |} | ||
|} | |} |
![]() ![]() | |
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Item image is missing. | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATP Required | 427 |
Acc. | 254 |
Base PP | 190 |
Base ATP | 475 |
Max ATP | 671 |
Variance | 57 |
Attack Range | 418 |
A prototype claw based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
Item ID: | 010B1E03 |
---|---|
Name: | Stec Claw |
Description: | A prototype claw based on
R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Claw |
Claw ID: | 1E |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 427 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 57 |
---|---|
Attack Grinds: | 475,508,540,574,609,646,651,656,661,665,671 |
PP Grinds: | 190,228,267,306,344,384,390,397,403,410,420 |
Hit Rate: | 254 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 4 |
PP Recovery Per Normal Attack: | 3 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 0.8 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 1 |
---|---|
Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 5 |
Visual Effect ID: | 3 |
Sound Bank ID: | 0 |
Sound Effect ID: | 2985 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 418 |
Normal Attack Width: | 64586 |
Normal Attack Angle: | 7646 |
Normal Attack Height: | 9102 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 190 | 228 | 267 | 306 | 344 | 384 | 390 | 397 | 403 | 410 | 420 |
Att. | 475 | 508 | 540 | 574 | 609 | 646 | 651 | 656 | 661 | 665 | 671 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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A prototype claw based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
日本語の説明文は不明。
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