Assassin Dagger: Difference between revisions
Strawdonkey (talk | contribs) No edit summary |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Weapon | |||
|id=010A1803 | |||
|name=Assassin Dagger | |||
|description=A dagger made out of the | |||
scythe of a Grass | |||
Assassin. Modified for | |||
ease of use, and also | |||
serves as makeshift | |||
camouflage. | |||
|rarity=11 | |||
|rank=4 | |||
|buy price=600000 | |||
|sell price=30000 | |||
|stat required=486 | |||
|sex=Male,Female | |||
|race=Human,Newman,CAST,Beast | |||
|class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster | |||
|variance=12 | |||
|attack grinds=506,509,514,518,524,534,541,554,567,571,598 | |||
|pp grinds=274,286,293,303,311,322,331,345,357,367,385 | |||
|accuracy=512 | |||
|max grind=10 | |||
|max target=1 | |||
|pp tick=3 | |||
|pp normal=4 | |||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |||
|grind rate variance=10 | |||
|atp=0 | |||
|ata=0 | |||
|dfp=0 | |||
|tp=0 | |||
|evp=0 | |||
|mst=0 | |||
|sta=0 | |||
|normal attack mod=1 | |||
|critical attack mod=1.5 | |||
|pa mod=1 | |||
|pp mod=1 | |||
|se mod=1 | |||
|striking range=0 | |||
|striking speed=0 | |||
|bullet range=0 | |||
|bullet speed=0 | |||
|technic range=0 | |||
|technic speed=0 | |||
|miss=Yes | |||
|back attack=Yes | |||
|hitflag=0 | |||
|weapon range=381 | |||
|normal attack width=64786 | |||
|normal attack angle=5825 | |||
|normal attack height=8738 | |||
|self status id=0 | |||
|self status level=0 | |||
|self status chance=0 | |||
|neutral status id=8 | |||
|neutral status level=3 | |||
|neutral status chance=0 | |||
|fire status id=8 | |||
|fire status level=3 | |||
|fire status chance=0 | |||
|ice status id=8 | |||
|ice status level=3 | |||
|ice status chance=0 | |||
|lightning status id=8 | |||
|lightning status level=3 | |||
|lightning status chance=0 | |||
|ground status id=8 | |||
|ground status level=3 | |||
|ground status chance=0 | |||
|light status id=8 | |||
|light status level=3 | |||
|light status chance=0 | |||
|dark status id=8 | |||
|dark status level=3 | |||
|dark status chance=0 | |||
|equip hand=1 | |||
|weapon type flag=0 | |||
|set bonus=0,0,0,0 | |||
|model id=15 | |||
|visual effect id=4 | |||
|sound bank id=0 | |||
|sound effect id=1449 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | |||
__NOTOC__ [[File:Assassin Dagger.jpg|thumb|300px|right|Assassin Dagger]] | __NOTOC__ [[File:Assassin Dagger.jpg|thumb|300px|right|Assassin Dagger]] | ||
{{Description | {{Description | ||
Line 16: | Line 110: | ||
|Mfr.= K | |Mfr.= K | ||
|Range= 3 | |Range= 3 | ||
|Tick= 3 | |||
|Req.= 486 | |Req.= 486 | ||
|PP= 274 | |PP= 274 | ||
Line 31: | Line 126: | ||
|Shop= Not for sale}} | |Shop= Not for sale}} | ||
|| | || | ||
{{Custom synth | |||
{ | |Type1= Photon | ||
{ | |Mat1= ???-photon | ||
| | |Qty1= 15 | ||
|Type2= Biomaterial | |||
|Mat2= Agito Edge | |||
|Qty2= 1 | |||
| | |Type3= Biomaterial | ||
| | |Mat3= Assassin Edge | ||
| | |Qty3= 1 | ||
| | |Type4= Spellstone | ||
| | |Mat4= Iritista Spellstone | ||
| | |Qty4= 1 | ||
|Uses= 1 | |||
|Rate= 50-100% | |||
|Time= 01:30 | |||
|Board= [B] Assassin Dagger}} | |||
|} | |} | ||
|} | |} |
Latest revision as of 18:15, 3 July 2025
![]() ![]() | |
---|---|
Item image is missing. | |
![]() | |
Stats | |
Manufacturer | ![]() |
ATP Required | 486 |
Acc. | 512 |
Base PP | 274 |
Base ATP | 506 |
Max ATP | 598 |
Variance | 12 |
Attack Range | 381 |
A dagger made out of the scythe of a Grass Assassin. Modified for ease of use, and also serves as makeshift camouflage.
Item Properties
Properties Tables
Item ID: | 010A1803 |
---|---|
Name: | Assassin Dagger |
Description: | A dagger made out of the
scythe of a Grass Assassin. Modified for ease of use, and also serves as makeshift camouflage. |
Rarity: | 12★ |
Rank: | S |
Weapon Type: | Dagger |
Dagger ID: | 18 |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 486 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 12 |
---|---|
Attack Grinds: | 506,509,514,518,524,534,541,554,567,571,598 |
PP Grinds: | 274,286,293,303,311,322,331,345,357,367,385 |
Hit Rate: | 512 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 3 |
PP Recovery Per Normal Attack: | 4 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 1 |
---|---|
Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 15 |
Visual Effect ID: | 4 |
Sound Bank ID: | 0 |
Sound Effect ID: | 1449 |
Can Miss: | Yes |
---|---|
Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 381 |
Normal Attack Width: | 64786 |
Normal Attack Angle: | 5825 |
Normal Attack Height: | 8738 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 8 |
Level: | 3 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 274 | 286 | 293 | 303 | 311 | 322 | 331 | 345 | 357 | 367 | 385 |
Att. | 506 | 509 | 514 | 518 | 524 | 534 | 541 | 554 | 567 | 571 | 598 |
Status Information
Outgoing Status Effect Details | ||
---|---|---|
Weapon Element | Status Effect | |
![]() |
Stun LV3 | |
![]() |
Stun LV3 | |
![]() |
Stun LV3 | |
![]() |
Stun LV3 | |
![]() |
Stun LV3 | |
![]() |
Stun LV3 | |
![]() |
Stun LV3 |
Methods to Obtain

A dagger made out of the scythe of a Grass Assassin. Modified for ease of use, and also serves as makeshift camouflage.
日本語の説明文は不明。
Item details
- The board for this weapon is available at Rogues' Blueprints.
Stats, Synthesis, etc.
|
|
|
|
|
Prototype Info
|
Image gallery
-
At rest
-
Light
Categories:
- 12★ Weapons
- S-rank Weapons
- Daggers
- Items manufactured by Kubara
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Neutral Element
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element