Clear Saber: Difference between revisions
(Created page with "{{Weapon |id=01090E01 |name=Clear Saber |description=A beautifully formed saber. An upgraded model with enhancements all around. |rarity=8 |rank=3 |buy price=1000000 |sell price=50000 |stat required=273 |sex=Male,Female |race=Human,Newman,CAST,Beast |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |variance=54 |attack grinds=561,571,582,594,607,621,...") |
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|pp tick=4 | |pp tick=4 | ||
|pp normal=2 | |pp normal=2 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=2563 | |sound effect id=2563 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | }} |
Latest revision as of 18:12, 3 July 2025
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Item image is missing. | |
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Stats | |
Manufacturer | ![]() |
ATP Required | 273 |
Acc. | 363 |
Base PP | 442 |
Base ATP | 561 |
Max ATP | 720 |
Variance | 54 |
Attack Range | 418 |
A beautifully formed saber. An upgraded model with enhancements all around.
Item Properties
Properties Tables
Item ID: | 01090E01 |
---|---|
Name: | Clear Saber |
Description: | A beautifully formed
saber. An upgraded model with enhancements all around. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Saber |
Saber ID: | 0E |
Manufacturer: | Yohmei Corporation |
Stat Requirement To Equip: | 273 |
---|---|
Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 54 |
---|---|
Attack Grinds: | 561,571,582,594,607,621,636,652,669,687,720 |
PP Grinds: | 442,448,459,472,487,504,523,541,564,589,616 |
Hit Rate: | 363 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 4 |
PP Recovery Per Normal Attack: | 2 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 1 |
---|---|
Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 11 |
Visual Effect ID: | 3 |
Sound Bank ID: | 0 |
Sound Effect ID: | 2563 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 418 |
Normal Attack Width: | 64686 |
Normal Attack Angle: | 20935 |
Normal Attack Height: | 8738 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 442 | 448 | 459 | 472 | 487 | 504 | 523 | 541 | 564 | 589 | 616 |
Att. | 561 | 571 | 582 | 594 | 607 | 621 | 636 | 652 | 669 | 687 | 720 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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None | |
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None | |
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None | |
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None | |
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None |