Aggregated Properties
- Has a 1.5x damage multiplier on normal attacks from this weapon.
- Has a 0.8x damage multiplier on all Photon Arts used with this weapon.
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|pp tick=9 | |pp tick=9 | ||
|pp normal=3 | |pp normal=3 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
| Line 81: | Line 83: | ||
|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=6057 | |sound effect id=6057 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
}} | }} | ||
__NOTOC__ [[File:Stec Axe.png|thumb|right|Stec Axe]] | __NOTOC__ [[File:Stec Axe.png|thumb|right|Stec Axe]] | ||
| Item image is missing. | |
| Stats | |
| Manufacturer | |
| ATP Required | 432 |
| Acc. | 106 |
| Base PP | 355 |
| Base ATP | 900 |
| Max ATP | 1276 |
| Variance | 108 |
| Attack Range | 415 |
A prototype axe based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
| Item ID: | 01050D03 |
|---|---|
| Name: | Stec Axe |
| Description: | A prototype axe based on
R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design. |
| Rarity: | 9★ |
| Rank: | A |
| Weapon Type: | Axe |
| Axe ID: | 0D |
| Manufacturer: | Kubara |
| Stat Requirement To Equip: | 432 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 108 |
|---|---|
| Attack Grinds: | 900,965,1032,1096,1161,1228,1235,1243,1250,1259,1276 |
| PP Grinds: | 355,403,452,500,547,596,603,611,618,627,674 |
| Hit Rate: | 106 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 3 |
| PP Recovery Per Tick: | 9 |
| PP Recovery Per Normal Attack: | 3 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.5 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 0.8 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 3 |
| Visual Effect ID: | 3 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 6057 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 415 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 9102 |
| Normal Attack Height: | 11469 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 355 | 403 | 452 | 500 | 547 | 596 | 603 | 611 | 618 | 627 | 674 |
| Att. | 900 | 965 | 1032 | 1096 | 1161 | 1228 | 1235 | 1243 | 1250 | 1259 | 1276 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
'A prototype axe based on R&D data stolen from the GUARDIANS. Its unstable output doesn't live up to the potential of its design.
日本語の説明文は不明。
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