Aggregated Properties
- Has a 1.3x damage multiplier on normal attacks from this weapon.
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|pp tick=5 | |pp tick=5 | ||
|pp normal=2 | |pp normal=2 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | |elements=Neutral,Fire,Ice,Lightning,Ground,Light,Dark | ||
|grind rate variance=10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
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|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=1961 | |sound effect id=1961 | ||
|nv=HS-NV0901 | |||
|ee=HS-EE0901 | |||
|ar=HS-AR0901 | |||
|da=HS-DA0901 | |||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |coreable=No | ||
|generate=Yes | |||
|jpname=ハクトウラ・封 | |||
}} | }} | ||
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== Methods to Obtain == | |||
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{{Pricing info test | {{Pricing info test | ||
|Type= No board | |Type= No board | ||
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|Rarity= 5 | |Rarity= 5 | ||
|Shop= Not for sale}} | |Shop= Not for sale}} | ||
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{{New drop test | {{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
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|Category= Sword | |Category= Sword | ||
|Footer= Y}} | |Footer= Y}} | ||
ハクトウラ・封 | |
|---|---|
| |
| Stats | |
| Manufacturer | |
| ATP Required | 300 |
| Acc. | 130 |
| Base PP | 355 |
| Base ATP | 499 |
| Max ATP | 683 |
| Variance | 59 |
| Attack Range | 446 |
A Yohmei-made sword with a unique form. It seems to be missing something, however.
| Item ID: | 01010801 |
|---|---|
| Name: | Haktora Sealed |
| Description: | A Yohmei-made sword
with a unique form. It seems to be missing something, however. |
| Rarity: | 5★ |
| Rank: | B |
| Weapon Type: | Sword |
| Sword ID: | 08 |
| Manufacturer: | Yohmei Corporation |
| Stat Requirement To Equip: | 300 |
|---|---|
| Implicitly Usable on Sexes: | Male,Female |
| Implicitly Usable on Races: | Human,Newman,CAST,Beast |
| Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Fighmaster,Gunmaster,Masterforce,Acromaster |
| Attack Variance: | 59 |
|---|---|
| Attack Grinds: | 499,513,527,549,576,603,619,635,651,667,683 |
| PP Grinds: | 355,364,370,375,380,385,390,395,400,412,430 |
| Hit Rate: | 130 |
| Maximum Grind: | 10 |
| Max Targets Per Normal Attack: | 4 |
| PP Recovery Per Tick: | 5 |
| PP Recovery Per Normal Attack: | 2 |
| Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light,Dark |
| ATP Boost: | 0 |
|---|---|
| ATA Boost: | 0 |
| DFP Boost: | 0 |
| TP Boost: | 0 |
| EVP Boost: | 0 |
| MST Boost: | 0 |
| STA Boost: | 0 |
| Attack Modifier: | 1.3 |
| Critical Attack Modifier: | 1.5 |
| PA Modifier: | 1 |
| PP Modifier: | 1 |
| SE Modifier: | 1 |
| Striking Range: | 0 |
| Striking Speed: | 0 |
| Bullet Range: | 0 |
| Bullet Speed: | 0 |
| TECHNIC Range: | 0 |
| TECHNIC Speed: | 0 |
| Equip Hand: | 0 |
|---|---|
| Weapon Type Flag: | 0 |
| Set Bonus IDs: | 0,0,0,0 |
| Model ID: | 7 |
| Visual Effect ID: | 0 |
| Sound Bank ID: | 0 |
| Sound Effect ID: | 1961 |
| Can Miss: | Yes |
|---|---|
| Can Back Attack: | Yes |
| Hitflag ID: | 0 |
| Weapon Range: | 446 |
| Normal Attack Width: | 64886 |
| Normal Attack Angle: | 10559 |
| Normal Attack Height: | 8738 |
| Status to Self On Hit: | |
|---|---|
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Neutral: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Fire: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ice: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Lightning: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Ground: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Light: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Status When Weapon Is Dark: | |
| ID: | 0 |
| Level: | 0 |
| SE Override: | 0 |
| Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| PP | 355 | 364 | 370 | 375 | 380 | 385 | 390 | 395 | 400 | 412 | 430 |
| Att. | 499 | 513 | 527 | 549 | 576 | 603 | 619 | 635 | 651 | 667 | 683 |
| Outgoing Status Effect Details | ||
|---|---|---|
| Weapon Element | Status Effect | |
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
| None | ||
See also: Prototype Weapons System
| No Variance | HS-NV0901 |
|---|---|
| Enhanced Element | HS-EE0901 |
| Increased Attack Range | HS-AR0901 |
| Damage Amplification | HS-DA0901 |
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