Template:Weapon/Article: Difference between revisions

From Phantasy Star Universe Clementine
(Created page with "<noinclude>{{{{FULLPAGENAME}}/doc}} </noinclude>{{#if:{{NAMESPACE}} | |__NOEDITSECTION__ [[File:{{{name|{{FULLPAGENAME}}}}}.png|thumb|right|{{{name|{{FULLPAGENAME}}}}}]] ''{{{description|No description provided.Category: Items with missing descriptions}}}'' [[File:{{{rarity}}} stars.png]] == Item Properties == <tabber> |-|Simple= {{#ifexpr: {{{accuracy}}} > 9998 | * Cannot miss.}}<!-- HIDDEN STANDARDIZATION LOGIC Rods: Standard ATTACK MOD is 1.2. Standard CRITICA...")
 
(move categorizations into only working if in the main namespace)
 
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<noinclude>{{{{FULLPAGENAME}}/doc}}
<noinclude>{{{{FULLPAGENAME}}/doc}}
</noinclude>{{#if:{{NAMESPACE}}
</noinclude><includeonly><templatestyles src="Weapon/Article/styles.css" />{{Infobox Equipment
|image={{{image|{{FULLPAGENAME}}.png}}}
|type=01
|subtype={{{weapon type}}}
|id={{{id}}}
|mfr={{{manufacturer}}}
|name={{{name}}}
|jpname={{{jpname}}}
|rarity={{{rarity}}}
|rank={{{rank}}}
|stat requirement={{{stat required}}}
|acc={{{accuracy}}}
|account bound={{{account bound}}}
|min attack={{#invoke:String|match|s={{{attack grinds}}}|pattern=%d+|start=1|match=1|plain=true|nomatch=0}}
|max attack={{#invoke:String|match|s={{{attack grinds}}}|pattern=%d+|start=1|match=-1|plain=true|nomatch=0}}
|min pp={{#invoke:String|match|s={{{pp grinds}}}|pattern=%d+|start=1|match=1|plain=true|nomatch=0}}
|status={{{neutral status id}}}
|status level={{{neutral status level}}}
|status chance={{{neutral status chance}}}
|var={{{variance}}}
|weapon range={{{weapon range}}}
}}
 
<i>{{{description|No description provided.{{#if:{{NAMESPACE}}
|
|
|__NOEDITSECTION__ 
|[[Category: Items with missing descriptions]]
[[File:{{{name|{{FULLPAGENAME}}}}}.png|thumb|right|{{{name|{{FULLPAGENAME}}}}}]]
}}}}}</i>
''{{{description|No description provided.[[Category: Items with missing descriptions]]}}}''


[[File:{{{rarity}}} stars.png]]
== Item Properties ==
== Item Properties ==
<tabber>
<tabber>
|-|Simple=
|-|Summary=
{{#ifexpr: {{{accuracy}}} > 9998 | * Cannot miss.}}<!-- HIDDEN STANDARDIZATION LOGIC
=== Aggregated Properties ===
Rods: Standard ATTACK MOD is 1.2. Standard CRITICAL MOD is 1.4.
<!--
Wands: Standard ATTACK MOD is 1.1. Standard CRITICAL MOD is 1.3.
Arbitrary Text
TCSMs: Standard SE MOD is 1.4. Standard CRITICAL MOD is 1.3.
-->{{{remarks|}}}<!--
-->{{#ifexpr: {{{normal attack mod}}} <> {{#switch:{{{weapon type}}}|Rod=1.2|Wand=1.1|default=1}}| * Has a non-standard {{{normal attack mod}}}x damage multiplier on all attacks from this weapon.}}{{#ifexpr: {{{pa mod}}} <> 1 | * Has a {{{pa mod}}}x damage multiplier on all Photon Arts used with this weapon.}}{{#ifexpr: {{{critical attack mod}}} <> {{#switch:{{{weapon type}}}|Rod=1.4|Wand=1.3|TCSM=1.3|default=1.5}}| * Has a {{{critical attack mod}}}x critical damage boost as opposed to the standard {{#switch:{{{weapon type}}}|Rod=1.4|Wand=1.3|TCSM=1.3|default=1.5}}x.}}{{#if: {{{coreable|}}} | * This weapon can be exchanged for a [[Ultimate Weapons|{{{weapon type}}} Core ({{{rank}}})]].}}
Grenade Firing Pattern
|-|Verbose=
-->{{#ifeq:{{{weapon type}}} | Grenade | * Bullets fired from this weapon {{#switch: {{Grenade Bullet|{{{model id}}}}}
|Sky = fall from the sky.
|Straight Line = fire in a straight line.
|Arc = fire in a parabolic arc.
|Point-Blank = explode at point-blank range.
|#default = use an unknown firing style.}}}}<!--
Implicit Cannot Miss
-->{{#ifexpr: {{{accuracy}}} > 9998 | * Attacks from this weapon cannot be treated as missed for purposes of damage calculation.}}<!--  
Non-Standard Attack Mods:
Melee: Standard ATTACK MOD is 1.0. Only applies to Normal Attacks.
Ranged: Interaction is unknown.
Rods: Standard ATTACK MOD is 1.2. Works on all attacks.
Wands: Standard ATTACK MOD is 1.1. Works on all attacks.
TCSMs: Standard ATTACK MOD is 1.0. Works on all attacks.
-->{{#ifexpr: {{{normal attack mod}}} <> {{#switch:{{{weapon type}}}
|Rod=1.2
|Wand=1.1
|#default=1}}
| {{#switch:{{{weapon type}}}
|Sword
|Knuckles
|Spear
|Double Saber
|Axe
|Twin Saber
|Twin Dagger
|Saber
|Dagger
|Claw
|Whip
|Slicer = * Has a {{{normal attack mod}}}x damage multiplier on normal attacks from this weapon.
|Rod
|Wand
|TCSM = * Has a {{{normal attack mod}}}x damage multiplier on all attacks from this weapon.
|#default=}}}}<!--
Non-Standard PA Mods
-->{{#ifexpr: {{{pa mod}}} <> 1 | * Has a {{{pa mod}}}x damage multiplier on all Photon Arts used with this weapon.}}<!--
Non-Standard Critical Mods
Rods: Standard CRITICAL MOD is 1.4.
Wands/TCSMs: Standard CRITICAL MOD is 1.3.
Everything else: Standard CRITICAL MOD is 1.5.
-->{{#ifexpr: {{{critical attack mod}}} <> {{#switch:{{{weapon type}}}
|Rod=1.4
|Wand
|TCSM=1.3
|#default=1.5}}| * Has a {{{critical attack mod}}}x critical damage boost as opposed to the standard {{#switch:{{{weapon type}}}|Rod=1.4|Wand|TCSM=1.3|#default=1.5}}x.}}<!--
Non-Standard SE Mods
TCSMs: Standard SE MOD is 1.4.
Everything else: Standard SE MOD is 1.0.
-->{{#ifexpr: {{{se mod}}} <> {{#switch:{{{weapon type}}}
|TCSM=1.4
|#default=1.0}}| * Has a {{{se mod}}}x [[Status Effect]] infliction rate boost as opposed to the standard {{#switch:{{{weapon type}}}|TCSM=1.4|#default=1.0}}x.}}<!--
Weapon Coreable
-->{{#ifeq: {{{coreable}}} | Yes | * This weapon can be exchanged for a [[Ultimate Weapons|{{{weapon type}}} Core ({{{rank}}})]].}}
|-|All Properties=
=== Properties Tables ===
{| class="wikitable"
{| class="wikitable"
|+ General Properties
|+ General Properties
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|-
|-
! Rarity:  
! Rarity:  
| {{{rarity}}}★ [[Category:{{{rarity}}}★ Weapons]]
| {{{rarity}}}★ {{#if:{{NAMESPACE}}
|
|[[Category:{{{rarity}}}★ Weapons]]
}}
|-
|-
! Rank:  
! Rank:  
| {{{rank}}} [[Category: {{{rank}}}-rank Weapons]]
| {{{rank}}} {{#if:{{NAMESPACE}}
|
|[[Category: {{{rank}}}-rank Weapons]]
}}
|-
|-
! Weapon Type:
! Weapon Type:
| {{{weapon type}}} [[Category: {{{weapon type|}}}s]]
| {{{weapon type}}} {{#if:{{NAMESPACE}}
|
|{{#ifeq:{{{weapon type}}} | Knuckles | [[Category:{{{weapon type|}}}]] |[[Category: {{{weapon type|}}}s]]}}
}}
|-
|-
! {{{weapon type}}} ID:
! {{{weapon type}}} ID:
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|-
|-
! Manufacturer:
! Manufacturer:
| {{{manufacturer}}} [[Category:Items manufactured by {{{manufacturer}}}]]
| {{{manufacturer}}} {{#if:{{NAMESPACE}}
|-
|
! Buy Price:
|[[Category:Items manufactured by {{{manufacturer}}}]]
| {{{buy price}}}
}}
|-
! Sell Price:
| {{{sell price}}}
|}
|}
{| class="wikitable"
{| class="wikitable"
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| {{{stat required}}}
| {{{stat required}}}
|-
|-
! Sanctioned on Sexes:
! Implicitly Usable on Sexes:
| {{{sex|}}}
| {{{sex|}}}
|-
|-
! Sanctioned on Races:
! Implicitly Usable on Races:
| {{{race|}}}
| {{{race|}}}
|-
|-
! Sanctioned on Types:
! Implicitly Usable on Types:
| {{{class|}}}
| {{{class|}}}
|}
|}
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|-
|-
! PP Recovery Per Tick:
! PP Recovery Per Tick:
| {{{pp tick|0}}}
| {{{pp recovery tick|0}}}
|-
|-
! PP Recovery Per Normal Attack:  
! PP Recovery Per Normal Attack:  
| {{{pp normal|0}}}
| {{{pp recovery normal|0}}}
|-
|-
! Legal Elements:  
! Legal Elements:  
| {{{elements|0,1,2,3,4,5,6}}}
| {{{elements|}}}
|}
|}
{| class="wikitable"
{| class="wikitable"
|+ Modifiers
|+ Modifiers
! ATP Boost:  
! ATP Boost:  
| {{{atp|0}}} {{#ifexpr: {{{atp|}}} <> 0 | [[Category: Weapons that alter ATP]]}}
| {{{atp|0}}}
|-
|-
! ATA Boost:  
! ATA Boost:  
| {{{ata|0}}} {{#ifexpr: {{{ata|}}} <> 0 | [[Category: Weapons that alter ATA]]}}
| {{{ata|0}}}
|-
|-
! DFP Boost:  
! DFP Boost:  
| {{{dfp|0}}} {{#ifexpr: {{{dfp|}}} <> 0 | [[Category: Weapons that alter DFP]]}}
| {{{dfp|0}}}
|-
|-
! TP Boost:  
! TP Boost:  
| {{{tp|0}}} {{#ifexpr: {{{tp|}}} <> 0 | [[Category: Weapons that alter TP]]}}
| {{{tp|0}}}
|-
|-
! EVP Boost:  
! EVP Boost:  
| {{{evp|0}}} {{#ifexpr: {{{evp|}}} <> 0 | [[Category: Weapons that alter EVP]]}}
| {{{evp|0}}}
|-
|-
! MST Boost:  
! MST Boost:  
| {{{mst|0}}} {{#ifexpr: {{{mst|}}} <> 0 | [[Category: Weapons that alter MST]]}}
| {{{mst|0}}}
|-
|-
! STA Boost:  
! STA Boost:  
| {{{sta|0}}} {{#ifexpr: {{{sta|}}} <> 0 | [[Category: Weapons that alter STA]]}}
| {{{sta|0}}}  
|-
|-
! Attack Modifier:  
! Attack Modifier:  
| {{{normal attack mod|1}}} {{#ifexpr: {{{normal attack mod|}}} <> 1 | [[Category: Weapons that have an altered Attack Modifier]]}}
| {{{normal attack mod|1}}}
|-
|-
! Critical Attack Modifier:  
! Critical Attack Modifier:  
| {{{critical attack mod|1}}} {{#ifexpr: {{{critical attack mod|}}} <> 1 | [[Category: Weapons that have an altered Critical Attack Modifier]]}}
| {{{critical attack mod|1}}}
|-
|-
! PA Modifier:  
! PA Modifier:  
| {{{pa mod|1}}} {{#ifexpr: {{{pa mod|}}} <> 1 | [[Category: Weapons that have an altered PA Modifier]]}}
| {{{pa mod|1}}}
|-
|-
! PP Modifier:  
! PP Modifier:  
| {{{pp mod|1}}} {{#ifexpr: {{{pp mod|}}} <> 1 | [[Category: Weapons that have an altered PP Modifier]]}}
| {{{pp mod|1}}}
|-
|-
! SE Modifier:  
! SE Modifier:  
| {{{se mod|1}}} {{#ifexpr: {{{se mod|}}} <> 1 | [[Category: Weapons that have an altered SE Modifier]]}}
| {{{se mod|1}}}
|-
|-
! Striking Range:  
! Striking Range:  
| {{{striking range|0}}} {{#ifexpr: {{{striking range|}}} <> 0 | [[Category: Weapons that have altered striking range]]}}
| {{{striking range|0}}}
|-
|-
! Striking Speed:  
! Striking Speed:  
| {{{striking speed|0}}} {{#ifexpr: {{{striking speed|}}} <> 0 | [[Category: Weapons that have altered striking speed]]}}
| {{{striking speed|0}}}
|-
|-
! Bullet Range:  
! Bullet Range:  
| {{{bullet range|0}}} {{#ifexpr: {{{bullet range|}}} <> 0 | [[Category: Weapons that have altered bullet range]]}}
| {{{bullet range|0}}}
|-
|-
! Bullet Speed:  
! Bullet Speed:  
| {{{bullet speed|0}}} {{#ifexpr: {{{bullet speed|}}} <> 0 | [[Category: Weapons that have altered bullet speed]]}}
| {{{bullet speed|0}}}
|-
|-
! Technic Range:  
! TECHNIC Range:  
| {{{technic range|0}}} {{#ifexpr: {{{technic range|}}} <> 0 | [[Category: Weapons that have altered TECHNIC range]]}}
| {{{technic range|0}}}
|-
|-
! Technic Speed:  
! TECHNIC Speed:  
| {{{technic speed|0}}} {{#ifexpr: {{{technic speed|}}} <> 0 | [[Category: Weapons that have altered TECHNIC speed]]}}
| {{{technic speed|0}}}
|}
|}
{| class="wikitable"
{| class="wikitable"
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|-
|-
! Visual Effect ID:  
! Visual Effect ID:  
| {{{visual effect id|null}}}
| {{{visual effect id|None}}}
|-
! Sound Bank ID:
| {{{sound bank id|Unknown}}}
|-
|-
! Sound Effect ID:  
! Sound Effect ID:  
| {{{sound effect id|null}}}
| {{{sound effect id|Unknown}}}
|-
! Hitbox:
| {{{hitbox|null}}}
|}
|}
{| class="wikitable"
{| class="wikitable"
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! Hitflag ID:  
! Hitflag ID:  
| {{{hitflag|null}}}
| {{{hitflag|null}}}
|-
! Weapon Range:
| {{{weapon range}}}
|-
! Normal Attack Width:
| {{{normal attack width}}}
|-
! Normal Attack Angle:
| {{{normal attack angle}}}
|-
! Normal Attack Height:
| {{{normal attack height}}}
|}
|}
{| class="wikitable"
{| class="wikitable"
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|-
|-
! ID:
! ID:
| {{{self status id|0}}} {{#ifexpr: {{{self status id|}}} > 0 | [[Category: Weapons that inflict status to self]]}}
| {{{self status id|0}}}
|-
|-
! Level:
! Level:
| {{{self status level|0}}}
| {{{self status level|0}}}
|-
|-
! Chance:
! SE Override:
| {{{self status chance|0}}}
| {{{self status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{neutral status id|0}}} {{#ifexpr: {{{neutral status id|}}} > 0 | [[Category: Weapons that inflict status while Neutral Element]]}}
|{{{neutral status id|0}}}
|-
|-
!Level:
!Level:
|{{{neutral status level|0}}}
|{{{neutral status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{neutral status chance|0}}}
|{{{neutral status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{fire status id|0}}} {{#ifexpr: {{{fire status id|}}} > 0 | [[Category: Weapons that inflict status while Fire Element]]}}
|{{{fire status id|0}}}
|-
|-
!Level:
!Level:
|{{{fire status level|0}}}
|{{{fire status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{fire status chance|0}}}
|{{{fire status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{ice status id|0}}} {{#ifexpr: {{{ice status id|}}} > 0 | [[Category: Weapons that inflict status while Ice Element]]}}
|{{{ice status id|0}}}
|-
|-
!Level:
!Level:
|{{{ice status level|0}}}
|{{{ice status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{ice status chance|0}}}
|{{{ice status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{lightning status id|0}}} {{#ifexpr: {{{lightning status id|}}} > 0 | [[Category: Weapons that inflict status while Lightning Element]]}}
|{{{lightning status id|0}}}
|-
|-
!Level:
!Level:
|{{{lightning status level|0}}}
|{{{lightning status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{lightning status chance|0}}}
|{{{lightning status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{ground status id|0}}} {{#ifexpr: {{{ground status id|}}} > 0 | [[Category: Weapons that inflict status while Ground Element]]}}
|{{{ground status id|0}}}
|-
|-
!Level:
!Level:
|{{{ground status level|0}}}
|{{{ground status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{ground status chance|0}}}
|{{{ground status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{light status id|0}}} {{#ifexpr: {{{light status id|}}} > 0 | [[Category: Weapons that inflict status while Light Element]]}}
|{{{light status id|0}}}
|-
|-
!Level:
!Level:
|{{{light status level|0}}}
|{{{light status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{light status chance|0}}}
|{{{light status chance|0}}}
|-
|-
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|-
|-
!ID:
!ID:
|{{{dark status id|0}}} {{#ifexpr: {{{light status id|}}} > 0 | [[Category: Weapons that inflict status while Dark Element]]}}
|{{{dark status id|0}}}
|-
|-
!Level:
!Level:
|{{{dark status level|0}}}
|{{{dark status level|0}}}
|-
|-
!Chance:
!SE Override:
|{{{dark status chance|0}}}
|{{{dark status chance|0}}}
|}
|}<!-- Categorizations that are not coupled to anything's control flow -->
{|class="wikitable"
{{#if:{{NAMESPACE}}
|+Meta Properties
|
!Exchangable for a Core
|{{#ifexpr: {{{atp|}}} <> 0 | [[Category: Weapons that alter ATP]]}}
|{{{coreable|No}}} {{#ifeq: {{{coreable|}}} | Yes | [[Category: Weapons exchangable for Weapon Cores]]}}
{{#ifexpr: {{{ata|}}} <> 0 | [[Category: Weapons that alter ATA]]}}
|}
{{#ifexpr: {{{dfp|}}} <> 0 | [[Category: Weapons that alter DFP]]}}
</tabber>
{{#ifexpr: {{{tp|}}} <> 0 | [[Category: Weapons that alter TP]]}}
== Stats ==
{{#ifexpr: {{{evp|}}} <> 0 | [[Category: Weapons that alter EVP]]}}
== Synthesis ==
{{#ifexpr: {{{mst|}}} <> 0 | [[Category: Weapons that alter MST]]}}
== Drop Sources ==
{{#ifexpr: {{{sta|}}} <> 0 | [[Category: Weapons that alter STA]]}}
{{#ifexpr: {{{normal attack mod|}}} <> 1 | [[Category: Weapons that have an altered Attack Modifier]]}}
{{#ifexpr: {{{critical attack mod|}}} <> 1 | [[Category: Weapons that have an altered Critical Attack Modifier]]}}
{{#ifexpr: {{{pa mod|}}} <> 1 | [[Category: Weapons that have an altered PA Modifier]]}}
{{#ifexpr: {{{pp mod|}}} <> 1 | [[Category: Weapons that have an altered PP Modifier]]}}
{{#ifexpr: {{{se mod|}}} <> 1 | [[Category: Weapons that have an altered SE Modifier]]}}
{{#ifexpr: {{{striking range|}}} <> 0 | [[Category: Weapons that have altered striking range]]}}
{{#ifexpr: {{{striking speed|}}} <> 0 | [[Category: Weapons that have altered striking speed]]}}
{{#ifexpr: {{{bullet range|}}} <> 0 | [[Category: Weapons that have altered bullet range]]}}
{{#ifexpr: {{{bullet speed|}}} <> 0 | [[Category: Weapons that have altered bullet speed]]}}
{{#ifexpr: {{{technic range|}}} <> 0 | [[Category: Weapons that have altered TECHNIC range]]}}
{{#ifexpr: {{{technic speed|}}} <> 0 | [[Category: Weapons that have altered TECHNIC speed]]}}
{{#ifexpr: {{{self status id|}}} > 0 | [[Category: Weapons that inflict status to self]]}}
{{#ifexpr: {{{neutral status id|}}} > 0 | [[Category: Weapons that inflict status while Neutral Element]]}}
{{#ifexpr: {{{fire status id|}}} > 0 | [[Category: Weapons that inflict status while Fire Element]]}}
{{#ifexpr: {{{ice status id|}}} > 0 | [[Category: Weapons that inflict status while Ice Element]]}}
{{#ifexpr: {{{lightning status id|}}} > 0 | [[Category: Weapons that inflict status while Lightning Element]]}}
{{#ifexpr: {{{ground status id|}}} > 0 | [[Category: Weapons that inflict status while Ground Element]]}}
{{#ifexpr: {{{light status id|}}} > 0 | [[Category: Weapons that inflict status while Light Element]]}}
{{#ifexpr: {{{light status id|}}} > 0 | [[Category: Weapons that inflict status while Dark Element]]}}
}}</tabber>
 
== Grinding Information ==
{{{!}}class="wikitable centertable"
!Stat
{{!}}{{#arraymap:0,1,2,3,4,5,6,7,8,9,10|,|x|x/10|{{!}}{{!}}}} <!-- hack: this should look at max grind and count upwards from 0 -->
{{!}}-
!PP
{{!}}{{#arraymap:{{{pp grinds}}}|,|x|x|{{!}}{{!}}}}
{{!}}-
!{{#switch: {{{weapon type|}}}
|Rod|Wand|TCSM|RCSM=Tech.
|#default=Att.}}
{{!}}{{#arraymap:{{{attack grinds}}}|,|x|x|{{!}}{{!}}}}
{{!}}}<!--
Status Table
-->
== Status Information ==
{{#ifeq:{{{weapon type}}} | RCSM |
{{#ifeq: {{{rcsm number of shot|-1}}} | 0 | * {{PAGENAME}} cannot inflict statuses.|{{Weapon Status Effect
|neutral={{{neutral status id}}}
|neutral level={{{neutral status level}}}
|neutral override={{{neutral status chance}}}
|fire={{{fire status id}}}
|fire level={{{fire status level}}}
|fire override={{{fire status chance}}}
|ice={{{ice status id}}}
|ice level={{{ice status level}}}
|ice override={{{ice status chance}}}
|ground={{{ground status id}}}
|ground level={{{ground status level}}}
|ground override={{{ground status chance}}}
|lightning={{{lightning status id}}}
|lightning level={{{lightning status level}}}
|lightning override={{{lightning status chance}}}
|dark={{{dark status id}}}
|dark level={{{dark status level}}}
|dark override={{{dark status chance}}}
|light={{{light status id}}}
|light level={{{light status level}}}
|light override={{{light status chance}}}
}}}} |
{{Weapon Status Effect
|neutral={{{neutral status id}}}
|neutral level={{{neutral status level}}}
|neutral override={{{neutral status chance}}}
|fire={{{fire status id}}}
|fire level={{{fire status level}}}
|fire override={{{fire status chance}}}
|ice={{{ice status id}}}
|ice level={{{ice status level}}}
|ice override={{{ice status chance}}}
|ground={{{ground status id}}}
|ground level={{{ground status level}}}
|ground override={{{ground status chance}}}
|lightning={{{lightning status id}}}
|lightning level={{{lightning status level}}}
|lightning override={{{lightning status chance}}}
|dark={{{dark status id}}}
|dark level={{{dark status level}}}
|dark override={{{dark status chance}}}
|light={{{light status id}}}
|light level={{{light status level}}}
|light override={{{light status chance}}}
}}}}<!--
RCSM Table
-->
{{#ifeq:{{{weapon type}}} | RCSM |
 
== RCSM Information ==
{{#ifeq: {{{rcsm number of shot}}} | 0
| * {{PAGENAME}} fires no bullets.
| {{{!}}class="wikitable"
! Shot Type
! Bullets Per Shot
! Shot Interval
{{!}}-
{{!}} {{RCSM Bullets|{{{rcsm bullet type}}}}}
{{!}} {{{rcsm number of shot}}}
{{!}} {{#expr:{{{rcsm fire time}}}/30 round 2}}s
{{!}}}
}}
|}}<!--
Set bonus lookup (reserving space)
{{#cargo_query:tables=Boards, Shops
|fields=Boards.name, Shops.id
|where=Boards.id = "{{{id}}}"
|join on=Boards.id = Shops.id
|named args=yes
|format=template
|template=Cargo Rows/Purchase
|intro= === Purchase ===
{{{!}}class="wikitable sortable"
! MAKE HEADERS
|outro= {{!}}}
|default=
}}-->
== Methods to Obtain ==
<!--
Shop query for both weapon and all boards that produce the weapon
-->{{#cargo_query:tables=Boards, Shops
|fields=Boards.name, Shops.id
|where=Boards.id = "{{{id}}}"
|join on=Boards.id = Shops.id
|named args=yes
|format=template
|template=Cargo Rows/Purchase
|intro= === Purchase ===
{{{!}}class="wikitable sortable"
! MAKE HEADERS
|outro= {{!}}}
|default=
}}<!--
Board query
-->{{#cargo_query:tables=Boards, Synthesis
|fields=Boards.name
|join on= Boards.id = Synthesis.board_id
|where=Boards.id = "{{{id}}}"
|named args=yes
|format=template
|template=Cargo Rows/Synthesis
|intro= === Synthesis ===
{{{!}}class="wikitable sortable"
{{{!}}class="wikitable sortable"
! Source
! MAKE HEADER
! Drop Rate
|outro= {{!}}}
{{#cargo_query:tables=Drops
|default=
}}<!--
Drop query
-->{{#cargo_query:tables=Drops
|fields=_pageName, source, table_label, tickets
|fields=_pageName, source, table_label, tickets
|where=item_id = "{{{id}}}"
|where=item_id = "{{{id}}}"
Line 290: Line 528:
|format=template
|format=template
|template=Cargo Rows/Drops
|template=Cargo Rows/Drops
|default={{!}}-
|intro= ===Drops===
{{!}}None
{{{!}}class="wikitable sortable"
}}
! Source
{{!}}}
! Drop Table
}}
! Drop Rate
|outro= {{!}}}
|default=
}}{{#if:{{{da|}}}|==Possible Prototypes==
{{See also|Prototype Weapons System}}
{{{!}}class="wikitable"
{{#if:{{{nv|}}}|!No Variance
{{!}}{{{nv}}}
{{!}}-}}
{{#if:{{{ee|}}}|!Enhanced Element
{{!}}{{{ee}}}
{{!}}-}}
{{#if:{{{ar|}}}|!Increased Attack Range
{{!}}{{{ar}}}
{{!}}-}}
{{#if:{{{se|}}}|!Status Effect Amplification
{{!}}{{{se}}}
{{!}}-}}
{{#if:{{{da|}}}|!Damage Amplification
{{!}}{{{da}}}
{{!}}-}}
{{#if:{{{ampf|}}}|!Fire Damage Amplification
{{!}}{{{ampf}}}
{{!}}-}}
{{#if:{{{ampi|}}}|!Ice Damage Amplification
{{!}}{{{ampi}}}
{{!}}-}}
{{#if:{{{ampe|}}}|!Lightning Damage Amplification
{{!}}{{{ampe}}}
{{!}}-}}
{{#if:{{{ampg|}}}|!Ground Damage Amplification
{{!}}{{{ampg}}}
{{!}}-}}
{{#if:{{{ampl|}}}|!Light Damage Amplification
{{!}}{{{ampl}}}
{{!}}-}}
{{#if:{{{ampd|}}}|!Dark Damage Amplification
{{!}}{{{ampd}}}
{{!}}-}}
}}</includeonly>

Latest revision as of 11:46, 10 January 2025

Automatically generates a weapon page.