Template:Weapon/Cargo: Difference between revisions
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|item_id = String (mandatory;unique;regex=[A-F0-9]{8}; size=8) | |item_id = String (mandatory;unique;regex=[A-F0-9]{8}; size=8) | ||
|name = String (size=32) | |name = String (size=32) | ||
|rarity = Integer (allowed values=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14) | |rarity = Integer (allowed values=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14) | ||
|rank = Integer (allowed values=1,2,3,4) <!-- rarity is 0-indexed, rank is not --> | |rank = Integer (allowed values=1,2,3,4) <!-- rarity is 0-indexed, rank is not --> | ||
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|extra_id = String (mandatory;size=2) | |extra_id = String (mandatory;size=2) | ||
<!-- Requirements --> | <!-- Requirements --> | ||
|stat = | |stat = Integer | ||
|sex = List (,) of String (allowed values=Male,Female;size=6) <!-- note that these are hardcoded. the data namespace does not query these dynamically (not for a lack of trying, but any changing of these values would be extremely rare and the rigid structure is a boon --> | |sex = List (,) of String (allowed values=Male,Female;size=6) <!-- note that these are hardcoded. the data namespace does not query these dynamically (not for a lack of trying, but any changing of these values would be extremely rare and the rigid structure is a boon --> | ||
|race = List (,) of String (allowed values=Human,Newman,CAST,Beast;size=6) | |race = List (,) of String (allowed values=Human,Newman,CAST,Beast;size=6) | ||
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|account_bound = Boolean | |account_bound = Boolean | ||
<!-- Stats --> | <!-- Stats --> | ||
|variance = | |variance = Integer | ||
|max_attack = List (,) of | |max_attack = List (,) of Integer | ||
|max_pp = List (,) of | |max_pp = List (,) of Integer | ||
|accuracy = | |accuracy = Integer | ||
|max_grind = | |max_grind = Integer | ||
|max_target = | |max_target = Integer | ||
|pp_recovery_tick = | |pp_recovery_tick = Integer | ||
|pp_recovery_normal = | |pp_recovery_normal = Integer | ||
|penetration_override = Boolean | |penetration_override = Boolean | ||
|elements = List (,) of String (allowed values=Neutral, Fire, Ice, Lightning, Ground, Light, Dark; size=8) | |elements = List (,) of String (allowed values=Neutral, Fire, Ice, Lightning, Ground, Light, Dark; size=8) | ||
<!-- Stats: Modifiers --> | <!-- Stats: Modifiers --> | ||
|atp = | |atp = Integer | ||
|ata = | |ata = Integer | ||
|dfp = | |dfp = Integer | ||
|tp = | |tp = Integer | ||
|evp = | |evp = Integer | ||
|mst = | |mst = Integer | ||
|sta = | |sta = Integer | ||
|normal_attack_mod = Float | |normal_attack_mod = Float | ||
|critical_attack_mod = Float | |critical_attack_mod = Float | ||
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|pp_mod = Float | |pp_mod = Float | ||
|se_mod = Float | |se_mod = Float | ||
<!-- UNUSED: |striking_range = Float --> | <!-- UNUSED: |striking_range = Float? --> | ||
<!-- UNUSED: |striking_speed = Float --> | <!-- UNUSED: |striking_speed = Float? --> | ||
<!-- UNUSED: |bullet_range = Float --> | <!-- UNUSED: |bullet_range = Float? --> | ||
<!-- UNUSED: |bullet_speed = Float --> | <!-- UNUSED: |bullet_speed = Float? --> | ||
<!-- UNUSED: |technic_range = Float --> | <!-- UNUSED: |technic_range = Float? --> | ||
<!-- UNUSED: |technic_speed = Float --> | <!-- UNUSED: |technic_speed = Float? --> | ||
<!-- Attack Data --> | <!-- Attack Data --> | ||
|can_miss = Boolean | |can_miss = Boolean | ||
|can_back_attack = Boolean | |can_back_attack = Boolean | ||
|hitflag = | |hitflag = Integer | ||
|self_status_id = | |self_status_id = Integer | ||
|self_status_level = | |self_status_level = Integer | ||
|self_status_chance = | |self_status_chance = Integer | ||
|neutral_status_id = | |neutral_status_id = Integer | ||
|neutral_status_level = | |neutral_status_level = Integer | ||
|neutral_status_chance = | |neutral_status_chance = Integer | ||
|fire_status_id = | |fire_status_id = Integer | ||
|fire_status_level = | |fire_status_level = Integer | ||
|fire_status_chance = | |fire_status_chance = Integer | ||
|ice_status_id = | |ice_status_id = Integer | ||
|ice_status_level = | |ice_status_level = Integer | ||
|ice_status_chance = | |ice_status_chance = Integer | ||
|lightning_status_id = | |lightning_status_id = Integer | ||
|lightning_status_level = | |lightning_status_level = Integer | ||
|lightning_status_chance = | |lightning_status_chance = Integer | ||
|ground_status_id = | |ground_status_id = Integer | ||
|ground_status_level = | |ground_status_level = Integer | ||
|ground_status_chance = | |ground_status_chance = Integer | ||
|light_status_id = | |light_status_id = Integer | ||
|light_status_level = | |light_status_level = Integer | ||
|light_status_chance = | |light_status_chance = Integer | ||
|dark_status_id = | |dark_status_id = Integer | ||
|dark_status_level = | |dark_status_level = Integer | ||
|dark_status_chance = | |dark_status_chance = Integer | ||
<!-- Metadata --> | <!-- Metadata --> | ||
|equip_hand = | |equip_hand = Integer | ||
|weapon_type_flag = | |weapon_type_flag = Integer | ||
<!-- UNUSED: |action_label = Integer --> | <!-- UNUSED: |action_label = Integer --> | ||
|set_bonus = List (,) of | |set_bonus = List (,) of Integer | ||
|model_id = | |model_id = Integer | ||
|visual_effect_id = | |visual_effect_id = Integer | ||
<!-- sound_effect_id Properties --> | <!-- sound_effect_id Properties --> | ||
|sound_bank_id = | |sound_bank_id = Integer | ||
|sound_effect_id = | |sound_effect_id = Integer | ||
<!-- Hitbox Properties --> | <!-- Hitbox Properties --> | ||
|weapon_range = | |weapon_range = Integer | ||
|normal_attack_width = | |normal_attack_width = Integer | ||
|normal_attack_angle = | |normal_attack_angle = Integer | ||
|normal_attack_height = | |normal_attack_height = Integer | ||
<!-- RCSM Data --> | <!-- RCSM Data --> | ||
|rcsm_fire_time = | |rcsm_fire_time = Integer | ||
|rcsm_penetration_flag = | |rcsm_penetration_flag = Integer | ||
|rcsm_number_of_shot = | |rcsm_number_of_shot = Integer | ||
|rcsm_bullet_type = | |rcsm_bullet_type = Integer | ||
|rcsm_bullet_velocity = | |rcsm_bullet_velocity = Integer | ||
|rcsm_bullet_size = | |rcsm_bullet_size = Integer | ||
|rcsm_bullet_range = | |rcsm_bullet_range = Integer | ||
}}</noinclude> | }}</noinclude> |
Latest revision as of 15:47, 17 December 2024
Template used for declaring weapon properties in Cargo. This template defines the table "Weapons". View table.