Template:Weapon/Cargo: Difference between revisions

From Phantasy Star Universe Clementine
(add pen field)
m (Removed JPnameField)
Tag: Manual revert
 
(8 intermediate revisions by 2 users not shown)
Line 3: Line 3:
_table = Weapons
_table = Weapons
|_parentTables = Items(_localField=item_id, _remoteField=id, _alias=ItemWeapon);
|_parentTables = Items(_localField=item_id, _remoteField=id, _alias=ItemWeapon);
|item_id = String (mandatory;unique;regex=[A-F0-9]{8})
|item_id = String (mandatory;unique;regex=[A-F0-9]{8}; size=8)
|name = String
|name = String (size=32)
|description = Text
|rarity = Integer (allowed values=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14)
|rarity = Integer (allowed values=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14)
|rank = Integer (allowed values=1,2,3,4) <!-- rarity is 0-indexed, rank is not -->
|rank = Integer (allowed values=1,2,3,4) <!-- rarity is 0-indexed, rank is not -->
Line 11: Line 10:
<!-- UNUSED: |sell_price = Integer -->
<!-- UNUSED: |sell_price = Integer -->
<!-- Derived Properties -->
<!-- Derived Properties -->
|category_id = String (mandatory)
|category_id = String (mandatory;size=2)
|subcategory_id = String (mandatory)
|subcategory_id = String (mandatory;size=2)
|subcategory_item_id = String (mandatory)
|subcategory_item_id = String (mandatory;size=2)
|extra_id = String (mandatory)
|extra_id = String (mandatory;size=2)
<!-- Requirements -->
<!-- Requirements -->
|stat = Integer
|stat = Integer
|sex = List (,) of String (allowed values=Male,Female) <!-- note that these are hardcoded. the data namespace does not query these dynamically (not for a lack of trying, but any changing of these values would be extremely rare and the rigid structure is a boon -->
|sex = List (,) of String (allowed values=Male,Female;size=6) <!-- note that these are hardcoded. the data namespace does not query these dynamically (not for a lack of trying, but any changing of these values would be extremely rare and the rigid structure is a boon -->
|race = List (,) of String (allowed values=Human,Newman,CAST,Beast)
|race = List (,) of String (allowed values=Human,Newman,CAST,Beast;size=6)
|class = List (,) of String (allowed values=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster)
|class = List (,) of String (allowed values=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster;size=12)
|account_bound = Boolean
|account_bound = Boolean
<!-- Stats -->
<!-- Stats -->
Line 31: Line 30:
|pp_recovery_normal = Integer
|pp_recovery_normal = Integer
|penetration_override = Boolean
|penetration_override = Boolean
|elements = List (,) of String (allowed values=Neutral, Fire, Ice, Lightning, Ground, Light, Dark)
|elements = List (,) of String (allowed values=Neutral, Fire, Ice, Lightning, Ground, Light, Dark; size=8)
<!-- Stats: Modifiers -->
<!-- Stats: Modifiers -->
|atp = Integer
|atp = Integer
Line 45: Line 44:
|pp_mod = Float
|pp_mod = Float
|se_mod = Float
|se_mod = Float
<!-- UNUSED: |striking_range = Float -->
<!-- UNUSED: |striking_range = Float? -->
<!-- UNUSED: |striking_speed = Float -->
<!-- UNUSED: |striking_speed = Float? -->
<!-- UNUSED: |bullet_range = Float -->
<!-- UNUSED: |bullet_range = Float? -->
<!-- UNUSED: |bullet_speed = Float -->
<!-- UNUSED: |bullet_speed = Float? -->
<!-- UNUSED: |technic_range = Float -->
<!-- UNUSED: |technic_range = Float? -->
<!-- UNUSED: |technic_speed = Float -->
<!-- UNUSED: |technic_speed = Float? -->
<!-- Attack Data -->
<!-- Attack Data -->
|can_miss = Boolean
|can_miss = Boolean
Line 94: Line 93:
|normal_attack_angle = Integer
|normal_attack_angle = Integer
|normal_attack_height = Integer
|normal_attack_height = Integer
<!-- RCSM Data -->
|rcsm_fire_time = Integer
|rcsm_penetration_flag = Integer
|rcsm_number_of_shot = Integer
|rcsm_bullet_type = Integer
|rcsm_bullet_velocity = Integer
|rcsm_bullet_size = Integer
|rcsm_bullet_range = Integer
}}</noinclude>
}}</noinclude>

Latest revision as of 15:47, 17 December 2024

Template used for declaring weapon properties in Cargo. This template defines the table "Weapons". View table.