Frauduke: Difference between revisions
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|name=Frauduke | |name=Frauduke | ||
|description=A GRM RCSM. Its flower-like elegant appearance hides unthinkable destructive power. | |description=A GRM RCSM. Its flower-like elegant appearance hides unthinkable destructive power. | ||
項目名: フラウドゥーク | |||
GRMが開発した射導具。 | |||
戦闘用射撃マシナリー。 | |||
花のようなエレガントな外見から想像もつかない強力な攻撃力を持つカスタムモデル。 | |||
|rarity=10 | |rarity=10 | ||
|rank=4 | |rank=4 |
Revision as of 22:42, 16 December 2024
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Stats | |
Manufacturer | ![]() |
ATA Required | 139 |
Acc. | 237 |
Base TP | 304 |
Max TP | 368 |
Variance | 36 |
Attack Range | 0 |
A GRM RCSM. Its flower-like elegant appearance hides unthinkable destructive power.
項目名: フラウドゥーク
GRMが開発した射導具。 戦闘用射撃マシナリー。 花のようなエレガントな外見から想像もつかない強力な攻撃力を持つカスタムモデル。
Item Properties
Properties Tables
Item ID: | 011B0A00 |
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Name: | Frauduke |
Description: | A GRM RCSM. Its flower-like elegant appearance hides unthinkable destructive power.
項目名: フラウドゥーク GRMが開発した射導具。 戦闘用射撃マシナリー。 花のようなエレガントな外見から想像もつかない強力な攻撃力を持つカスタムモデル。 |
Rarity: | 11★ |
Rank: | S |
Weapon Type: | RCSM |
RCSM ID: | 0A |
Manufacturer: | General Resource Manufacturer |
Stat Requirement To Equip: | 139 |
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Implicitly Usable on Sexes: | Female, Male |
Implicitly Usable on Races: | Beast, CAST, Human, Newman |
Implicitly Usable on Types: | Acrofighter, Acromaster, Acrotecher, Fighgunner, Fighmaster, Force, Fortefighter, Fortegunner, Fortetecher, Gunmaster, Guntecher, Hunter, Masterforce, Protranser, Ranger, Wartecher |
Attack Variance: | 36 |
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Attack Grinds: | 304,310,315,320,325,331,337,344,351,359,368 |
PP Grinds: | 0,0,0,0,0,0,0,0,0,0,0 |
Hit Rate: | 237 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 1 |
PP Recovery Per Tick: | 0 |
PP Recovery Per Normal Attack: | 0 |
Legal Elements: | Neutral, Fire, Ice, Lightning, Ground, Light |
ATP Boost: | 0 |
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ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 2 |
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Weapon Type Flag: | 1 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 4 |
Visual Effect ID: | 0 |
Sound Bank ID: | 0 |
Sound Effect ID: | 30121 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 0 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 5461 |
Normal Attack Height: | 8192 |
Status to Self On Hit: | |
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ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Fire: | |
ID: | 1 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ice: | |
ID: | 6 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Lightning: | |
ID: | 4 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Ground: | |
ID: | 8 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Light: | |
ID: | 7 |
Level: | 4 |
SE Override: | 50 |
Status When Weapon Is Dark: | |
ID: | 9 |
Level: | 4 |
SE Override: | 50 |
Grinding Information
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tech. | 304 | 310 | 315 | 320 | 325 | 331 | 337 | 344 | 351 | 359 | 368 |
Status Information
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | SE Override |
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None LV4 | 50 |
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Burn LV4 | 50 |
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Freeze LV4 | 50 |
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Stun LV4 | 50 |
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Shock LV4 | 50 |
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Sleep LV4 | 50 |
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Confuse LV4 | 50 |
RCSM Information
Shot Type | Bullets Per Shot | Shot Interval |
---|---|---|
Laser | 1 | 2.1s |
Methods to Obtain
Possible Prototypes
See also: Prototype Weapons System
No Variance | F-NV0B01 |
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Enhanced Element | F-EE0B01 |
Damage Amplification | F-DA0B01 |
Methods to Obtain
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Categories:
- 11★ Weapons
- S-rank Weapons
- RCSMs
- Items manufactured by General Resource Manufacturer
- Weapons that have an altered Critical Attack Modifier
- Weapons that inflict status while Fire Element
- Weapons that inflict status while Ice Element
- Weapons that inflict status while Lightning Element
- Weapons that inflict status while Ground Element
- Weapons that inflict status while Light Element
- Weapons that inflict status while Dark Element