Template:Cargo Rows/Weapon Lists: Difference between revisions

From Phantasy Star Universe Clementine
(test)
(grenade)
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly>
<includeonly>
|-
|-
| {{#expr: {{{rarity|}}}+1}}★ || {{Rank/EnumImage|{{{rank}}}}} || [[{{{pagename|}}}|{{{name|}}}]]|| {{{manufacturer|}}} || {{#if:{{{pp|}}}|{{#invoke:String|match|s={{{pp}}}|pattern=%d+|match=1|plain=false}} || {{#if:{{{pp|}}}|{{#invoke:String|match|s={{{pp}}}|pattern=%d+|match=11|plain=false}} || {{#if:{{{tp|}}}|{{#invoke:String|match|s={{{tp}}}|pattern=%d+|match=1|plain=false}} || {{#if:{{{tp|}}}|{{#invoke:String|match|s={{{tp}}}|pattern=%d+|match=11|plain=false}} || {{{critical attack mod|}}}x || {{{pa mod|}}}x || {{{se mod|}}}x || {{{variance|}}} || {{{stat|}}}</includeonly><noinclude>{{{{FULLPAGENAME}}/doc}}</noinclude>
| class="rank-{{{rank|}}}" | {{#expr:{{{rarity|}}}+1}}★
| [[{{{pagename|}}}|{{{name|}}}]]
| {{Manufacturer/EnumImage|{{{manufacturer|}}}|options=16px{{!}}link=}} {{#if:{{{pp|}}}|{{!}}{{!}}{{#invoke:String|match|s={{{pp}}}|pattern=%d+|match=1|plain=false}}}} {{#if:{{{pp|}}}|{{!}}{{!}}{{#invoke:String|match|s={{{pp}}}|pattern=%d+|match=11|plain=false}}}}
| {{#if:{{{atk|}}}|{{#invoke:String|match|s={{{atk}}}|pattern=%d+|match=1|plain=false}}
| {{#if:{{{atk|}}}|{{#invoke:String|match|s={{{atk}}}|pattern=%d+|match=11|plain=false}}
| {{{variance|}}} {{#if:{{{accuracy|}}}|{{!}}{{!}}{{{accuracy|}}}}} {{#if:{{{critical attack mod|}}}|{{!}}{{!}}{{{critical attack mod|}}}}}
| {{{pa mod|}}} {{#if:{{{se mod|}}}|{{!}}{{!}}{{{se mod|}}}}}
{{#if:{{{penetration override|}}}|{{!}}{{!}}{{{penetration override|}}}}} {{#if:{{{weapon range|}}}|{{!}}{{!}}{{{weapon range|}}}}} {{#ifeq: {{{rcsm number of shot|}}} | 0 | {{!}}{{!}}-{{!}}{{!}}- | {{#if:{{{rcsm bullet type|}}}|{{!}}{{!}}{{RCSM Bullets|{{{rcsm bullet type|}}}}}}} {{#if:{{{rcsm fire time|}}}|{{!}}{{!}}{{{rcsm fire time|}}}}}}}
| {{{stat|}}} {{#ifeq: {{{subcategory id}}} | 11 | {{!}}{{!}} {{Grenade Bullet|{{{model id}}}}}}}
| {{#if:{{{rcsm bullet type|}}}
| {{#ifeq: {{{rcsm number of shot|}}} | 0 | -{{!}}{{!}}-{{!}}{{!}}-{{!}}{{!}}-{{!}}{{!}}-{{!}}{{!}}-{{!}}{{!}}- | {{#invoke:Cargo|status_effect|neutral_status_id = {{{neutral status id|}}}|neutral_status_level = {{{neutral status level|}}}|text_only=1}} {{!}}{{!}} {{#invoke:Cargo|status_effect|fire_status_id = {{{fire status id|}}}|fire_status_level = {{{fire status level|}}}|text_only=1}} {{!}}{{!}} {{#invoke:Cargo|status_effect|ice_status_id = {{{ice status id|}}}|ice_status_level = {{{ice status level|}}}|text_only=1}} {{!}}{{!}} {{#invoke:Cargo|status_effect|lightning_status_id = {{{lightning status id|}}}|lightning_status_level = {{{lightning status level|}}}|text_only=1}} {{!}}{{!}} {{#invoke:Cargo|status_effect|ground_status_id = {{{ground status id|}}}|ground_status_level = {{{ground status level|}}}|text_only=1}} {{!}}{{!}} {{#invoke:Cargo|status_effect|light_status_id = {{{light status id|}}}|light_status_level = {{{light status level|}}}|text_only=1}} {{!}}{{!}} {{#invoke:Cargo|status_effect|dark_status_id = {{{dark status id|}}}|dark_status_level = {{{dark status level|}}}|text_only=1}} <!-- kinda gross, consider fixing later? -->}}
|{{#invoke:Cargo|status_effect
|neutral_status_id = {{{neutral status id|}}}
|neutral_status_level = {{{neutral status level|}}}
|fire_status_id = {{{fire status id|}}}
|fire_status_level = {{{fire status level|}}}
|ice_status_id = {{{ice status id|}}}
|ice_status_level = {{{ice status level|}}}
|lightning_status_id = {{{lightning status id|}}}
|lightning_status_level = {{{lightning status level|}}}
|ground_status_id = {{{ground status id|}}}
|ground_status_level = {{{ground status level|}}}
|light_status_id = {{{light status id|}}}
|light_status_level = {{{light status level|}}}
|dark_status_id = {{{dark status id|}}}
|dark_status_level = {{{dark status level|}}}
|text_only=1}}}}
</includeonly><noinclude>{{{{FULLPAGENAME}}/doc}}</noinclude>

Latest revision as of 16:07, 6 June 2024

Template intended to be called per each returned row with Cargo for the weapon list pages. Logically coupled to the weapon list header.