Template:Weapon Status Effect: Difference between revisions

From Phantasy Star Universe Clementine
(rename chance to override)
(improve SEO rendering)
Line 1: Line 1:
<noinclude>{{{{FULLPAGENAME}}/doc}}
<noinclude>{{{{FULLPAGENAME}}/doc}}
</noinclude><noinclude>{{Documentation subpage}}
==Purpose==
Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.
==Parameter List==
<pre>
{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}
</pre>
==Examples==
===Empty Template===
<pre>{{Weapon Status Effect
}}</pre><noinclude>{{{{FULLPAGENAME}}/doc}}
</noinclude><includeonly>{{#ifexpr: {{{self|0}}} > 0 |
</noinclude><includeonly>{{#ifexpr: {{{self|0}}} > 0 |
{{{!}} class="wikitable"
{{{!}} class="wikitable"
Line 20: Line 55:
! Weapon Element
! Weapon Element
! Status Effect
! Status Effect
{{#if: {{{neutral override|}}}{{{fire override|}}}{{{ice override|}}}{{{ground override|}}}{{{lightning override|}}}{{{dark override|}}}{{{light override|}}}|
{{#ifexpr: {{{neutral override|0}}}+{{{fire override|0}}}+{{{ice override|0}}}+{{{ground override|0}}}+{{{lightning override|0}}}+{{{dark override|0}}}+{{{light override|0}}} > 0|
! SE Override
! SE Override
}}
}}
Line 26: Line 61:
| {{Element|Neutral}}
| {{Element|Neutral}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}}
| {{#if: {{{neutral|}}} | {{Status Effect|{{{neutral}}}|text only=1}} {{#ifeq: {{{neutral level|}}} | 0 | | LV{{{neutral level}}}}} | None}}
{{#if: {{{neutral override|}}} | {{!}} {{{neutral override|}}}}}
{{#ifexpr: {{{neutral override|0}}} > 0 | {{!}} {{{neutral override|}}}}}
|-
|-
| {{Element|Fire}}
| {{Element|Fire}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}}
| {{#if: {{{fire|}}} | {{Status Effect|{{{fire}}}|text only=1}} {{#ifeq: {{{fire level|}}} | 0 | | LV{{{fire level}}}}} | None}}
{{#if: {{{fire override|}}} | {{!}} {{{fire override|}}}}}
{{#ifexpr: {{{fire override|0}}} > 0 | {{!}} {{{fire override|}}}}}
|-
|-
| {{Element|Ice}}
| {{Element|Ice}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}}
| {{#if: {{{ice|}}} | {{Status Effect|{{{ice}}}|text only=1}} {{#ifeq: {{{ice level|}}} | 0 | | LV{{{ice level}}}}} | None}}
{{#if: {{{ice override|}}} | {{!}} {{{ice override|}}}}}
{{#ifexpr: {{{ice override|0}}} > 0 | {{!}} {{{ice override|}}}}}
|-
|-
| {{Element|Ground}}
| {{Element|Ground}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}}
| {{#if: {{{ground|}}} | {{Status Effect|{{{ground}}}|text only=1}} {{#ifeq: {{{ground level|}}} | 0 | | LV{{{ground level}}}}} | None}}
{{#if: {{{ground override|}}} | {{!}} {{{ground override|}}}}}
{{#ifexpr: {{{ground override|0}}} > 0 | {{!}} {{{ground override|}}}}}
|-
|-
| {{Element|Lightning}}
| {{Element|Lightning}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}}
| {{#if: {{{lightning|}}} | {{Status Effect|{{{lightning}}}|text only=1}} {{#ifeq: {{{lightning level|}}} | 0 | | LV{{{lightning level}}}}} | None}}
{{#if: {{{lightning override|}}} | {{!}} {{{lightning override|}}}}}
{{#ifexpr: {{{lightning override|0}}} > 0 | {{!}} {{{lightning override|}}}}}
|-
|-
| {{Element|Light}}
| {{Element|Light}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}}
| {{#if: {{{light|}}} | {{Status Effect|{{{light}}}|text only=1}} {{#ifeq: {{{light level|}}} | 0 | | LV{{{light level}}}}} | None}}
{{#if: {{{light override|}}} | {{!}} {{{light override|}}}}}
{{#ifexpr: {{{light override|0}}} > 0 | {{!}} {{{light override|}}}}}
|-
|-
| {{Element|Dark}}
| {{Element|Dark}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}}
| {{#if: {{{dark|}}} | {{Status Effect|{{{dark}}}|text only=1}} {{#ifeq: {{{dark level|}}} | 0 | | LV{{{dark level}}}}} | None}}
{{#if: {{{dark override|}}} | {{!}} {{{dark override|}}}}}
{{#ifexpr: {{{dark override|0}}} > 0 | {{!}} {{{dark override|}}}}}
|}</includeonly>
|}</includeonly>

Revision as of 15:05, 6 June 2024

Purpose

Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.

Parameter List

{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}

Examples

Empty Template

{{Weapon Status Effect
}}
Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Ken'ei+'s Values

{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100

Ken'ei+'s Values If It Inflicted Self-Burn

{{Weapon Status Effect
|self=1
|self level=1
|self override=100
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
Incoming Status Effect Details
Condition Status Effect SE Override
On Hit Burn LV1 100
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100
This is a documentation subpage for the Template:Weapon Status Effect page.

Purpose

Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.

Parameter List

{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}

Examples

Empty Template

{{Weapon Status Effect
}}

Purpose

Informational template for all weapon status effects. Prints out verbose information for outgoing statuses, with an additional table if the weapon inflicts status to self.

Parameter List

{{Weapon Status Effect
|self
|self level
|self override
|neutral
|neutral level
|neutral override
|fire
|fire level
|fire override
|ice
|ice level
|ice override
|ground
|ground level
|ground override
|lightning
|lightning level
|dark
|dark level
|dark override
|light
|light level
|light override
}}

Examples

Empty Template

{{Weapon Status Effect
}}
Outgoing Status Effect Details
Weapon Element Status Effect
Neutral Element None
Fire Element None
Ice Element None
Ground Element None
Lightning Element None
Light Element None
Dark Element None

Ken'ei+'s Values

{{Weapon Status Effect
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100

Ken'ei+'s Values If It Inflicted Self-Burn

{{Weapon Status Effect
|self=1
|self level=1
|self override=100
|neutral=14
|neutral level=4
|neutral override=100
|fire=14
|fire level=4
|fire override=100
|ice=14
|ice level=4
|ice override=100
|ground=14
|ground level=4
|ground override=100
|lightning=14
|lightning level=4
|lightning override=100
|dark=14
|dark level=4
|dark override=100
|light=14
|light level=4
|light override=100
}}
Incoming Status Effect Details
Condition Status Effect SE Override
On Hit Burn LV1 100
Outgoing Status Effect Details
Weapon Element Status Effect SE Override
Neutral Element HP Affects Power LV4 100
Fire Element HP Affects Power LV4 100
Ice Element HP Affects Power LV4 100
Ground Element HP Affects Power LV4 100
Lightning Element HP Affects Power LV4 100
Light Element HP Affects Power LV4 100
Dark Element HP Affects Power LV4 100