Aggregated Properties
- Has a 1.45x damage multiplier on all Photon Arts used with this weapon.
(Created page with "{{Weapon |id=010C2B03 |name=Golden Skeletos/U+ |description=An ancient whip excavated from RELICS. According to legend, it was made from the bones of the Evil God King. |rarity=8 |rank=3 |buy price=500000 |sell price=25000 |stat required=1200 |sex=Male,Female |race=Human,Newman,CAST,Beast |class=Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |variance=20...") |
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|pp tick=6 | |pp tick=6 | ||
|pp normal=3 | |pp normal=3 | ||
|pen override=No | |||
|elements=Neutral,Fire,Ice,Lightning,Ground,Light | |elements=Neutral,Fire,Ice,Lightning,Ground,Light | ||
|grind rate variance=-10 | |||
|atp=0 | |atp=0 | ||
|ata=0 | |ata=0 | ||
Line 80: | Line 82: | ||
|sound bank id=0 | |sound bank id=0 | ||
|sound effect id=3497 | |sound effect id=3497 | ||
|rcsm fire time=0 | |||
|rcsm penetration flag=0 | |||
|rcsm number of shot=0 | |||
|rcsm bullet type=0 | |||
|rcsm bullet velocity=0 | |||
|rcsm bullet size=0 | |||
|rcsm bullet range=0 | |||
|coreable=No | |||
|generate=Yes | |||
}} | }} |
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Stats | |
Manufacturer | ![]() |
ATP Required | 1200 |
Acc. | 440 |
Base PP | 900 |
Base ATP | 200 |
Max ATP | 900 |
Variance | 20 |
Attack Range | 633 |
An ancient whip excavated from RELICS. According to legend, it was made from the bones of the Evil God King.
Item ID: | 010C2B03 |
---|---|
Name: | Golden Skeletos/U+ |
Description: | An ancient whip excavated
from RELICS. According to legend, it was made from the bones of the Evil God King. |
Rarity: | 9★ |
Rank: | A |
Weapon Type: | Whip |
Whip ID: | 2B |
Manufacturer: | Kubara |
Stat Requirement To Equip: | 1200 |
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Implicitly Usable on Sexes: | Male,Female |
Implicitly Usable on Races: | Human,Newman,CAST,Beast |
Implicitly Usable on Types: | Hunter,Ranger,Force,Fighgunner,Guntecher,Wartecher,Fortefighter,Fortegunner,Fortetecher,Protranser,Acrofighter,Acrotecher,Fighmaster,Gunmaster,Masterforce,Acromaster |
Attack Variance: | 20 |
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Attack Grinds: | 200,300,400,500,600,650,700,750,800,850,900 |
PP Grinds: | 900,925,950,975,1000,1025,1050,1075,1100,1150,1200 |
Hit Rate: | 440 |
Maximum Grind: | 10 |
Max Targets Per Normal Attack: | 5 |
PP Recovery Per Tick: | 6 |
PP Recovery Per Normal Attack: | 3 |
Legal Elements: | Neutral,Fire,Ice,Lightning,Ground,Light |
ATP Boost: | 0 |
---|---|
ATA Boost: | 0 |
DFP Boost: | 0 |
TP Boost: | 0 |
EVP Boost: | 0 |
MST Boost: | 0 |
STA Boost: | 0 |
Attack Modifier: | 1 |
Critical Attack Modifier: | 1.5 |
PA Modifier: | 1.45 |
PP Modifier: | 1 |
SE Modifier: | 1 |
Striking Range: | 0 |
Striking Speed: | 0 |
Bullet Range: | 0 |
Bullet Speed: | 0 |
TECHNIC Range: | 0 |
TECHNIC Speed: | 0 |
Equip Hand: | 1 |
---|---|
Weapon Type Flag: | 0 |
Set Bonus IDs: | 0,0,0,0 |
Model ID: | 17 |
Visual Effect ID: | 3 |
Sound Bank ID: | 0 |
Sound Effect ID: | 3497 |
Can Miss: | Yes |
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Can Back Attack: | Yes |
Hitflag ID: | 0 |
Weapon Range: | 633 |
Normal Attack Width: | 0 |
Normal Attack Angle: | 28217 |
Normal Attack Height: | 9648 |
Status to Self On Hit: | |
---|---|
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Neutral: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Fire: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ice: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Lightning: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Ground: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Light: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Status When Weapon Is Dark: | |
ID: | 0 |
Level: | 0 |
SE Override: | 0 |
Stat | 0/10 | 1/10 | 2/10 | 3/10 | 4/10 | 5/10 | 6/10 | 7/10 | 8/10 | 9/10 | 10/10 |
---|---|---|---|---|---|---|---|---|---|---|---|
PP | 900 | 925 | 950 | 975 | 1000 | 1025 | 1050 | 1075 | 1100 | 1150 | 1200 |
Att. | 200 | 300 | 400 | 500 | 600 | 650 | 700 | 750 | 800 | 850 | 900 |
Outgoing Status Effect Details | ||
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Weapon Element | Status Effect | |
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