Updates/February 2024: Difference between revisions

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'''Rising Malice Additional Drops'''
'''Rising Malice Additional Drops'''
* [[SONIC KNUCKLES☆]]
* [[SONIC KNUCKLES☆]]
* [[?Special Rifle]]
* [[BRINGER RIFLE☆]]
* [[?Special Longbow]]
* [[PANZER FAUST☆]]
* [[BLUEFULL CARD☆]]
* [[BLUEFULL CARD☆]]
* [[WHITILL CARD☆]]
* [[Gabridant/U]]
* [[Gabridant/U]]
* Increased Drop Rates of /U Weapons.
* Increased Drop Rates of /U Weapons.
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* [[AMORE ROSE☆]]
* [[AMORE ROSE☆]]
* [[RAGE DE FEU☆]]
* [[RAGE DE FEU☆]]
* [[?Special Handgun]]
* [[OPHELIE SEIZE☆]]
* [[MOTAV PROPHECY☆]]
* [[MOTAV PROPHECY☆]]
* [[Firearm/U]]
* [[Firearm/U]]

Latest revision as of 09:16, 3 April 2024

Update 72

February 28th, 2024

Anguished Missions

Leading up to ultimate, certain S4 missions will become 'Anguished' for a limited time. Enemies will be powered up in these mission, however drop rates will be increased and additional drops will be added.

Which missions are anguished will change weekly.

Anguished Missions

Enemy Boosts

  • +50% ATP
  • +100% DFP / MST
  • +50% EXP

Rising Malice Additional Drops

SEED Assault Additional Drops

Red Hot Jungle Additional Drops

Items

To prepare for Ultimate, a few ?Special Weapons will be buffed

Update 71

February 14th, 2024

Valentine's Event

  • The mission Protectors ξ will be available until February 28th. Head up to Ohtoku: Shitenkaku to participate.
  • The following boosts will be applied to the server:
    • +100% Experience
  • Players will be able to find the following boosters from the Event Mission:
    • Kree Mpuff: 100% EXP Booster (1 Hour)
    • Shocolat Epuff: 100% MP Boooster (1 Hour)
    • Tallberr Ypuff: 100% PA EXP Booster (1 Hour)

Weapon Rarity Rehaul

  • A lot of Weapons 13★ and above have had their rarity reviewed.
  • Certain weapons also gained a PA Boost or had their PA Boost increased.
  • If you'd like a complete breakdown, you can check here: Weapon Rarity Update Sheet

Items

Balance Changes

  • Increased the power of Chikki Kyoren-jin Combo 2 from 370% -> 600% at LV50
  • Scaling changed to 1% per level on both Combos

Experimental Status Effect Adjustments

We are experimenting with some Status Effects to make the less used ones more attractive

  • Poison: Inflicts 1% / 2% / 2.5% / 4% / 5% of the enemies HP as damage every 2.5 seconds until it's dealt 100% damage. Poison cannot kill the enemy.
  • Shock: Inflicts 1% of the enemies HP as damage every 3 seconds during the duration. (Edit: Doesn't work)
  • Silence: Inflicts 1% of the enemies HP as damage every 3 seconds during the duration. (Edit: Doesn't work)

Bug Fixes

  • Fixed Arb Boa/U's weapon model