Template:Weapon stats range: Difference between revisions

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<includeonly>{| class="wikitable" style="text-align:center"
<includeonly><templatestyles src="Article/styles.css" />
! colspan="8" style="background:#E0FFFF;color:#000000" | Weapon Stats
{| class="wikitable" style="text-align:center"
! colspan="8" | Weapon Stats
|-
|-
| style="background:#E0FFFF;color:#000000" | '''Cat.''' || {{#if:  {{{Category|}}}|{{{{{Category}}} icon}}|?}} || style="background:#E0FFFF;color:#000000" | '''Mfr.''' || {{#if: {{{Mfr.|}}}|{{Logo-{{{Mfr.}}}}}|?}} || style="background:#E0FFFF;color:#000000" | '''Rarity''' || {{#if: {{{Rarity|}}}|{{Color-{{#switch: {{{Rarity|}}}
| '''Cat.''' || {{#if:  {{{Category|}}}|{{{{{Category}}} icon}}|?}} || '''Mfr.''' || {{#if: {{{Mfr.|}}}|{{Logo-{{{Mfr.}}}}}|?}} || '''Rarity''' || {{#if: {{{Rarity|}}}|{{Color-{{#switch: {{{Rarity|}}}
|1|2|3= C
|1|2|3= C
|4|5|6= B
|4|5|6= B
|7|8|9= A
|7|8|9= A
|10|11|12= S
|10|11|12= S
|13|14|15= S2}}}} {{!}} |}} {{#if: {{{Rarity|}}}|{{{Rarity}}}|?}}★ || style="background:#E0FFFF;color:#000000" | '''Range''' || {{#if: {{{Range|}}}|{{{Range}}}|1}}
|13|14|15= S2}}}} {{!}} |}} {{#if: {{{Rarity|}}}|{{{Rarity}}}|?}}★ || '''[[Weapon Range|Range]]''' || {{#switch: {{{Category}}}{{{Range}}}
|Sword1=100%
|Sword2=104.9%
|Sword3=109.8%
|Sword4=115%
|Sword5=120%
|Sword6=129.4%
|Spear1=100%
|Spear2=105%
|Spear3=110%
|Spear4=115%
|Spear5=120%
|Spear6=130.8%
|Knuckles1=100%
|Knuckles2=105%
|Knuckles3=110.1%
|Knuckles4=115.2%
|Knuckles5=120%
|Knuckles6=126%
|Double saber1=100%
|Double saber2=105%
|Double saber3=110.1%
|Double saber4=114.8%
|Double saber5=120.2%
|Double saber6=125%
|Double saber7=130%
|Double saber7=135.1%
|Double Saber1=100%
|Double Saber2=105%
|Double Saber3=110.1%
|Double Saber4=114.8%
|Double Saber5=120.2%
|Double Saber6=125%
|Double Saber7=130%
|Double Saber7=135.1%
|Axe1=100%
|Axe2=105%
|Axe3=110.1%
|Axe4=114.9%
|Axe5=120%
|Twin saber1|Twin Saber1=100%
|Twin saber2|Twin Saber2=100%
|Twin saber3|Twin Saber3=105.2%
|Twin saber4|Twin Saber4=109.6%
|Twin saber5|Twin Saber5=114.9%
|Twin saber6|Twin Saber6=119.8%
|Twin saber7|Twin Saber7=124.3%
|Twin saber8|Twin Saber8=124.3%
|Twin dagger1|Twin Dagger1=100%
|Twin dagger2|Twin Dagger2=104.9%
|Twin dagger3|Twin Dagger3=110.1%
|Twin dagger4|Twin Dagger4=115%
|Twin dagger5|Twin Dagger5=120%
|Twin dagger6|Twin Dagger6=131.1%
|Twin dagger7|Twin Dagger7=139.1%
|Twin claw1|Twin Claw1=100%
|Twin claw2|Twin Claw2=105%
|Twin claw3|Twin Claw3=109.8%
|Twin claw4|Twin Claw4=114.9%
|Twin claw5|Twin Claw5=120%
|Saber1=100%
|Saber2=100%
|Saber3=105%
|Saber4=110%
|Saber5=115%
|Saber6=120%
|Saber7=124%
|Saber8=129%
|Dagger1=100%
|Dagger2=105%
|Dagger3=109.8%
|Dagger4=114.9%
|Dagger5=120%
|Dagger6=133.3%
|Claw1=100%
|Claw2=105.1%
|Claw3=110%
|Claw4=115.1%
|Claw5=120%
|Claw6=124%
|Whip1=100%
|Whip2=109.5%
|Whip3=114.2%
|Whip4=118.2%
|Slicer1=100%
|#default= {{#if: {{{Range|}}}|{{{Range}}}|100%}}}}
|-
|-
| style="background:#E0FFFF;color:#000000" | '''PP''' || {{#switch: {{{Category|}}}
| '''PP''' || {{#switch: {{{Category|}}}
|RCSM= --
|RCSM= --
|#default= {{#if: {{{PP|}}}|{{{PP}}}|?}}}} || style="background:#E0FFFF;color:#000000" | '''Att.''' || {{#switch: {{{Category|}}}
|#default= {{#if: {{{PP|}}}|{{{PP}}}|?}}}} || {{#switch: {{{Category|}}}
|RCSM|Rod|Wand|TCSM= --
|RCSM|Rod|Wand|TCSM= '''Tech.'''
|#default= {{#if: {{{Att.|}}}|{{{Att.}}}|?}}}} || style="background:#E0FFFF;color:#000000" | '''Tech.''' || {{#switch: {{{Category|}}}
|#default= '''Att.'''}} || {{#switch: {{{Category|}}}
|RCSM|Rod|Wand|TCSM= {{#if: {{{Tech.|}}}|{{{Tech.}}}|?}}
|RCSM|Rod|Wand|TCSM= {{#if: {{{Tech.|}}}|{{{Tech.}}}}}
|#default= --}} || style="background:#E0FFFF;color:#000000" | '''Acc.''' || {{#switch: {{{Category|}}}
|#default= {{#if: {{{Att.|}}}|{{{Att.}}}|?}}}} || '''PP regen''' || {{#switch: {{{Category|}}}
|RCSM= --
|#default= {{#if: {{{Tick|}}}|{{{Tick}}}|?}}}} || '''Acc.''' || {{#switch: {{{Category|}}}
|Rod|Wand|TCSM= --
|Rod|Wand|TCSM= --
|#default= {{#if: {{{Acc.|}}}|{{{Acc.}}}|?}}}}
|#default= {{#if: {{{Acc.|}}}|{{{Acc.}}}|?}}}}
|-
|-
| rowspan="2" style="background:#E0FFFF;color:#000000" | '''{{#switch: {{{Category|}}}
| rowspan="2" | '''{{#switch: {{{Category|}}}
|Rifle|Shotgun|Longbow|Grenade|Laser cannon|Twin handgun|Handgun|Crossbow|Card|Machinegun|RCSM =ATA
|Rifle|Shotgun|Longbow|Grenade|Laser cannon|Twin handgun|Handgun|Crossbow|Card|Machinegun|RCSM =ATA
|Rod|Wand|TCSM= TP
|Rod|Wand|TCSM= TP
|#default= ATP}}<br/>req.''' || rowspan="2" | {{#if: {{{Req.|}}}|{{{Req.}}}|?}} || rowspan="2" style="background:#E0FFFF;color:#000000" | '''Vari-<br/>ance''' || rowspan="2" | {{#if: {{{Variance|}}}|{{{Variance}}}|?}} || colspan="4" style="background:#E0FFFF;color:#000000" | '''Status effect'''
|#default= ATP}}<br/>req.''' || rowspan="2" | {{#if: {{{Req.|}}}|{{{Req.}}}|?}} || rowspan="2" | '''Vari-<br/>ance''' || rowspan="2" | {{#if: {{{Variance|}}}|{{{Variance}}}|?}} || colspan="4" | '''Status effect'''
|-
|-
| colspan="4" | {{#switch: {{{Category|}}}
| colspan="4" | {{#switch: {{{Category|}}}
|Sword|Knuckles|Spear|Double Saber|Axe|Twin Saber|Twin Dagger|Twin Claw|Saber|Dagger|Claw|Slicer= {{#switch: {{{Status effect|}}}
|Sword|Knuckles|Spear|Double Saber|Axe|Twin Saber|Twin Dagger|Twin Claw|Saber|Dagger|Claw|Slicer|Double saber|Twin dagger|Twin claw= {{#switch: {{{Status effect|}}}
|None= None
|None= None
|#default= {{#if: {{{Status effect|}}}|[[{{{Status effect}}}]] {{#if: {{{Effect LV|}}}|LV{{{Effect LV}}}|LV?}}|?[[Category:Unconfirmed status effect]]}}}}
|#default= {{#if: {{{Status effect|}}}|[[{{{Status effect}}}]] {{#if: {{{Effect LV|}}}|LV{{{Effect LV}}}|LV?}}|?[[Category:Unconfirmed status effect]]}}}}
|Whip= {{#switch: {{{Status effect|}}}
|Whip|Twin saber= {{#switch: {{{Status effect|}}}
|None= None
|None= None
|#default= {{#if: {{{Status effect|}}}|[[{{{Status effect}}}]] {{#if: {{{Status effect 2|}}}|or [[{{{Status effect 2}}}]]|}} {{#if: {{{Effect LV|}}}|LV{{{Effect LV}}}|LV?}}|?[[Category:Unconfirmed status effect]]}}}}
|#default= {{#if: {{{Status effect|}}}|[[{{{Status effect}}}]] {{#if: {{{Status effect 2|}}}|or [[{{{Status effect 2}}}]]|}} {{#if: {{{Effect LV|}}}|LV{{{Effect LV}}}|LV?}}|?[[Category:Unconfirmed status effect]]}}}}
|Rifle|Shotgun|Longbow|Grenade|Laser Cannon|Twin Handgun|Handgun|Crossbow|Card|Machinegun|Rod|Wand|TCSM= None
|Rifle|Shotgun|Longbow|Grenade|Laser Cannon|Twin Handgun|Handgun|Crossbow|Card|Machinegun|Rod|Wand|TCSM|Laser cannon|Twin handgun= None
|RCSM= {{#switch: {{{Status effect|}}}
|RCSM= {{#switch: {{{Status effect|}}}
|None= None
|None= None
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|}</includeonly><noinclude>
|}</includeonly><noinclude>
== Template parameters ==
== Template parameters ==
This template should only be used for striking weapons, as it includes a specific Range field. For other types of weapons, use [[Template:Weapon stats test]] instead. The template will still broadly function for non-striking weapons, but will show an erroneous Range value.
* '''Category''':  Identify the weapon's category (of the 27) in this field.
* '''Category''':  Identify the weapon's category (of the 27) in this field.
* '''Mfr.''':  Identify the weapon's manufacturer by using either ''G'' for G.R.M., ''Y'' for Yohmei, ''T'' for TENORA WORKS or ''K'' for Kubara.
* '''Mfr.''':  Identify the weapon's manufacturer by using either ''G'' for G.R.M., ''Y'' for Yohmei, ''T'' for TENORA WORKS or ''K'' for Kubara.
* '''Rarity''':  Identify the weapon's numeric rarity in this field.
* '''Rarity''':  Identify the weapon's numeric rarity in this field.
* '''Ver.''': Identify the version of the game this weapon is from using either ''PSU'', ''AOTI'' or ''AOTI GAC''.
* '''Range''': Identify the striking weapon's range. This will default to 1 if left blank or omitted.
* '''PP''':  List the weapon's base PP here.
* '''PP''':  List the weapon's base PP here.
* '''Att.''':  List the weapon's base attack power here.
* '''Att.''':  List the weapon's base attack power here.
* '''Tech.''':  List the weapon's base TECHNIC power here.
* '''Acc.''':  List the weapon's accuracy here.
* '''Acc.''':  List the weapon's accuracy here.
* '''Req.''':  List the weapon's requirement here.
* '''Req.''':  List the weapon's requirement here.
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|PP=  
|PP=  
|Att.=  
|Att.=  
|Tech.=
|Acc.=  
|Acc.=  
|Req.=  
|Req.=  

Latest revision as of 11:26, 23 March 2024

Template parameters

This template should only be used for striking weapons, as it includes a specific Range field. For other types of weapons, use Template:Weapon stats test instead. The template will still broadly function for non-striking weapons, but will show an erroneous Range value.

  • Category: Identify the weapon's category (of the 27) in this field.
  • Mfr.: Identify the weapon's manufacturer by using either G for G.R.M., Y for Yohmei, T for TENORA WORKS or K for Kubara.
  • Rarity: Identify the weapon's numeric rarity in this field.
  • Range: Identify the striking weapon's range. This will default to 1 if left blank or omitted.
  • PP: List the weapon's base PP here.
  • Att.: List the weapon's base attack power here.
  • Acc.: List the weapon's accuracy here.
  • Req.: List the weapon's requirement here.
  • Variance: List the weapon's variance here. If unknown, leave this field blank.
  • Status effect: List the weapon's status effect (if it has one) here. In the case of a few whips which are available with only two elements, list both effects. If the weapon has no status effect, enter None.
  • Status effect 2: In very rare cases, a striking weapon can have two different effects which depend on its element. In such a case, enter the second status effect here (the first letter should be lowercase), otherwise this field can be deleted.
  • Effect LV: If the weapon has a status effect, list the level of the effect here.
  • If any values are unknown, leave the field blank! There is no need to enter question marks!

Blank template

{{Weapon stats test
|Category= 
|Mfr.= 
|Rarity= 
|Ver.= 
|PP= 
|Att.= 
|Acc.= 
|Req.= 
|Variance= 
|Status effect= 
|Effect LV= 
|Range= }}