Template:Proto Auto: Difference between revisions
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| style="background:#E0FFFF;color:#000000" | '''Increased attack range''' | | style="background:#E0FFFF;color:#000000" | '''Increased attack range''' | ||
| {{#switch: {{PAGENAME}} | | {{#switch: {{PAGENAME}} | ||
|Test page= | |Test page= S-AR0123 | ||
| | |Spear= S-AR0100 (spear) | ||
| | |Splasher= S-AR0100 (whip)}} | ||
|} | |- {{#if: {{{NV|}}} | | style="display: none;" }} | ||
! style="background:#E0FFFF;color:#000000" | No variance | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-NV0123 | |||
|Spear= S-NV0100 (spear) | |||
|Splasher= S-NV0100 (whip)}} | |||
|- {{#if: {{{EE|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Enhanced element | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-EE0123 | |||
|Spear= S-EE0100 (spear) | |||
|Splasher= S-EE0100 (whip)}} | |||
|- {{#if: {{{DA|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-DA0123 | |||
|Spear= S-DA0100 (spear) | |||
|Splasher= S-DA0100 (whip)}} | |||
|- {{#if: {{{SE|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Status effect amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|- {{#if: {{{AMP-F|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Fire damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|- {{#if: {{{AMP-I|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Ice damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|- {{#if: {{{AMP-E|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Electric damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|- {{#if: {{{AMP-G|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Ground damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|- {{#if: {{{AMP-L|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Light damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|- {{#if: {{{AMP-D|}}} | | style="display: none;" }} | |||
! style="background:#E0FFFF;color:#000000" | Dark damage amplification | |||
| {{#switch: {{PAGENAME}} | |||
|Test page= S-AR0123 | |||
|Spear= S-AR0100 (spear) | |||
|Splasher= S-AR0100 (whip)}} | |||
|}</includeonly> |