DNR: Difference between revisions

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# DNR calculation is ran.
# DNR calculation is ran.
#* If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box).  
#* If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box). Then, roll DNR calculation again. If successful, go to step 2; if it fails, meseta is dropped, based on mission rank.
# DAR calculation is ran.
# DAR calculation is ran.
#* If solo, go to step 3.
#* If solo, go to step 3.

Revision as of 08:55, 27 February 2021

Terminology

  • DNR: Drop Nothing Rate
  • DAR: Drop Anything Rate
  • ADR: Area Drop Rate
  • IDR: Item Drop Rate

DAR and DNR

DNR (Drop Nothing Rate) and DAR (Drop Anything Rate) are calculations that run whenever a box is opened, to determine whether a box drops one of its three possible items, an area box drop, or nothing. The following is applied in order when a box is opened:

  1. DNR calculation is ran.
    • If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box). Then, roll DNR calculation again. If successful, go to step 2; if it fails, meseta is dropped, based on mission rank.
  2. DAR calculation is ran.
    • If solo, go to step 3.
    • If DAR fails, then the resulting item is Meseta, based on mission rank.
  3. ADR calculation is ran.
    • If ADR fails, go to step 4.
    • If ADR succeeds, then an area drop will roll.
  4. IDR calculation is ran.
    • One of three unique box items is rolled for.

DAR scales by party member up to a hard cap of 18% for a party of 4-6, as follows:

Party size DAR penalty
1 0%
2 6%
3 12%
4-6 18%

DNR rates are unique to each box and are not affected by party size.