DNR: Difference between revisions
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# DNR calculation is ran. | # DNR calculation is ran. | ||
#* If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box). | #* If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box). Then, roll DNR calculation again. If successful, go to step 2; if it fails, meseta is dropped, based on mission rank. | ||
# DAR calculation is ran. | # DAR calculation is ran. | ||
#* If solo, go to step 3. | #* If solo, go to step 3. |
Revision as of 08:55, 27 February 2021
Terminology
- DNR: Drop Nothing Rate
- DAR: Drop Anything Rate
- ADR: Area Drop Rate
- IDR: Item Drop Rate
DAR and DNR
DNR (Drop Nothing Rate) and DAR (Drop Anything Rate) are calculations that run whenever a box is opened, to determine whether a box drops one of its three possible items, an area box drop, or nothing. The following is applied in order when a box is opened:
- DNR calculation is ran.
- If DNR fails, then the tier of the box is reduced by 1 (Example: S Rank becomes A Rank box). Then, roll DNR calculation again. If successful, go to step 2; if it fails, meseta is dropped, based on mission rank.
- DAR calculation is ran.
- If solo, go to step 3.
- If DAR fails, then the resulting item is Meseta, based on mission rank.
- ADR calculation is ran.
- If ADR fails, go to step 4.
- If ADR succeeds, then an area drop will roll.
- IDR calculation is ran.
- One of three unique box items is rolled for.
DAR scales by party member up to a hard cap of 18% for a party of 4-6, as follows:
Party size | DAR penalty |
---|---|
1 | 0% |
2 | 6% |
3 | 12% |
4-6 | 18% |
DNR rates are unique to each box and are not affected by party size.