Page values for "Knuckles (Weapon)"

"Items" values

1 row is stored for this page
FieldField typeValue
idString01020000
nameStringKnuckles
descriptionTextMass-produced knuckles with a popular, minimalist design, their stability and ease of use make them a good choice for those just starting out.
rarityInteger0
buy_priceInteger350
sell_priceInteger70
category_idString01
subcategory_idString02
subcategory_item_idString00
extra_idString00

"Weapons" values

1 row is stored for this page
FieldField typeAllowed valuesValue
item_idString01020000
nameStringKnuckles
rarityInteger0 · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10 · 11 · 12 · 13 · 140
rankInteger1 · 2 · 3 · 41
category_idString01
subcategory_idString02
subcategory_item_idString00
extra_idString00
statInteger27
sexList of String, delimiter: ,Male · FemaleFemale Male
raceList of String, delimiter: ,Human · Newman · CAST · BeastBeast CAST Human Newman
classList of String, delimiter: ,Hunter · Ranger · Force · Fighgunner · Guntecher · Wartecher · Fortefighter · Fortegunner · Fortetecher · Protranser · Acrofighter · Acrotecher · Fighmaster · Gunmaster · Masterforce · AcromasterAcrofighter Acromaster Acrotecher Fighgunner Fighmaster Force Fortefighter Fortegunner Fortetecher Gunmaster Guntecher Hunter Masterforce Protranser Ranger Wartecher
account_boundBooleanNo
varianceInteger6
max_attackList of Integer, delimiter: ,48 60 71 82 93 103 113 123 133 150 172
max_ppList of Integer, delimiter: ,186 194 200 206 212 220 228 236 246 256 266
accuracyInteger30
max_grindInteger10
max_targetInteger1
pp_recovery_tickInteger4
pp_recovery_normalInteger2
penetration_overrideBooleanNo
elementsList of String, delimiter: ,Neutral · Fire · Ice · Lightning · Ground · Light · DarkNeutral Fire Ice Lightning Ground Light Dark
atpInteger0
ataInteger0
dfpInteger0
tpInteger0
evpInteger0
mstInteger0
staInteger0
normal_attack_modFloat0.85
critical_attack_modFloat1.5
pa_modFloat1.0
pp_modFloat1.0
se_modFloat1.0
can_missBooleanYes
can_back_attackBooleanYes
hitflagInteger0
self_status_idInteger0
self_status_levelInteger0
self_status_chanceInteger0
neutral_status_idInteger0
neutral_status_levelInteger0
neutral_status_chanceInteger0
fire_status_idInteger0
fire_status_levelInteger0
fire_status_chanceInteger0
ice_status_idInteger0
ice_status_levelInteger0
ice_status_chanceInteger0
lightning_status_idInteger0
lightning_status_levelInteger0
lightning_status_chanceInteger0
ground_status_idInteger0
ground_status_levelInteger0
ground_status_chanceInteger0
light_status_idInteger0
light_status_levelInteger0
light_status_chanceInteger0
dark_status_idInteger0
dark_status_levelInteger0
dark_status_chanceInteger0
equip_handInteger0
weapon_type_flagInteger0
set_bonusList of Integer, delimiter: ,0 0 0 0
model_idInteger0
visual_effect_idInteger3
sound_bank_idInteger0
sound_effect_idInteger4,521
weapon_rangeInteger375
normal_attack_widthInteger64,686
normal_attack_angleInteger5,825
normal_attack_heightInteger8,738
rcsm_fire_timeInteger0
rcsm_penetration_flagInteger0
rcsm_number_of_shotInteger0
rcsm_bullet_typeInteger0
rcsm_bullet_velocityInteger0
rcsm_bullet_sizeInteger0
rcsm_bullet_rangeInteger0