Drilldown: Weapons

Weapons > max target: 1-3 & pp recovery normal: 2-4 & mst: 0

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06 (46) · 07 (46) · 08 (42) · 0A (42) · 03 (41) · 05 (41) · 00 (40) · 01 (40) · 02 (40) · 09 (39) · 04 (38) · 0B (37) · 0C (34) · 12 (31) · 0D (30) · 0E (27) · 10 (26) · 13 (26) · 14 (24)
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max grind:
max target:
pp recovery normal:
penetration override:
ata:
mst:
normal attack mod:
critical attack mod:
pp mod:
can miss:
can back attack:
hitflag:
self status id:
self status level:
self status chance:
neutral status id:
neutral status level:
neutral status chance:
fire status id:
fire status level:
fire status chance:
ice status id:
ice status level:
ice status chance:
lightning status id:
lightning status level:
lightning status chance:
ground status id:
ground status level:
ground status chance:
light status id:
light status level:
light status chance:
dark status id:
dark status level:
dark status chance:
equip hand:
weapon type flag:
set bonus:
sound bank id:
rcsm fire time:
rcsm penetration flag:
rcsm number of shot:
rcsm bullet type:
rcsm bullet velocity:
rcsm bullet size:
rcsm bullet range:
ItemWeapon
id:
name:
category id:
subcategory item id:
06 (46) · 07 (46) · 08 (42) · 03 (41) · 05 (41) · 0A (41) · 00 (40) · 01 (40) · 02 (40) · 04 (38) · 09 (38) · 0B (37) · 0C (33) · 12 (31) · 0D (30) · 0E (26) · 13 (26) · 10 (25) · 0F (23) · 14 (23)
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